public void ButtonOnClickEvent() { // Application.LoadLevel("songselect"); cardSelectState = !cardSelectState; cl.SetActive(cardSelectState); if (cardSelectState) { CardSelectManager.InitCardSelector(); GameObject.Find("Scrollbar").GetComponent <SongListScrollbar>().blocked = true; } else { MusicLoader.UpdateSongList(CardSelectManager.mdata_new); GameObject.Find("Scrollbar").GetComponent <SongListScrollbar>().blocked = false; MusicLoader.FolderFilter = CardSelectManager.filters.ToArray(); } }