/// <summary> /// Renders the selected window. /// </summary> void OnGUI() { DrawHeader(); switch ((State)currentWindow.value) { case State.BATTLE: battleEditor.DrawWindow(); break; case State.CHARACTER: characterEditor.DrawWindow(); break; case State.ENEMY: enemyEditor.DrawWindow(); break; case State.BACKGROUND: backgroundEditor.DrawWindow(); break; case State.ITEMEQUIP: itemEquipEditor.DrawWindow(); break; case State.KANJI: kanjiEditor.DrawWindow(); break; case State.MUSIC: musicEditor.DrawWindow(); break; } }
/// <summary> /// Renders the selected window. /// </summary> void OnGUI() { DrawHeader(); switch ((State)currentWindow.value) { case State.CLIP: musicEditor.DrawWindow(); break; case State.SONGLIST: songlistEditor.DrawWindow(); break; case State.AREA: // areaMusicEditor.DrawWindow(); break; } }
/// <summary> /// Renders the selected window. /// </summary> void OnGUI() { DrawHeader(); int width = (int)position.width; int height = (int)position.height; switch ((State)currentWindow.value) { case State.MUSIC: musicEditor.DrawWindow(width, height); break; case State.SFX: sfxEditor.DrawWindow(width, height); break; case State.SONGLIST: songlistEditor.DrawWindow(width, height); break; } }