/// <summary>
    /// Adds a controller to the priority que.
    /// </summary>
    public void Add(MusicController controller)
    {
        // If there weren't any controllers, the new one becomes active.
        if (m_Controllers.Count == 0)
        {
            m_Controllers.Add(controller);
            controller.Activate();
            return;
        }
        // If the controller is already in the que, do not add it.
        else if (m_Controllers.Contains(controller))
        {
            return;
        }

        // Insert the controller into the priority que
        for (int i = 0; i < m_Controllers.Count; ++i)
        {
            if (controller.importance > m_Controllers[i].importance)
            {
                // If this is the highest priority controller, give it control.
                if (i == 0)
                {
                    if (m_Controllers[0])
                    {
                        m_Controllers[0].Deactivate();
                    }
                    m_Controllers.Insert(i, controller);
                    controller.Activate();
                    return;
                }

                // Otherwise just insert it into the que.
                m_Controllers.Insert(i, controller);
                return;
            }
        }

        // If this is the lowest priority que, just add it to the end.
        m_Controllers.Add(controller);
    }