public void ChangeRadioRight() { ++_currentRadio; if (_currentRadio > _maxRadios) { _currentRadio = 0; _stick.transform.localPosition = new Vector3(_stick.transform.localPosition.x - _stickStep * _maxRadios, _stick.transform.localPosition.y, _stick.transform.localPosition.z); } else { _stick.transform.localPosition = new Vector3(_stick.transform.localPosition.x + _stickStep, _stick.transform.localPosition.y, _stick.transform.localPosition.z); } music.ChangeRadio(_currentRadio); }