Exemple #1
0
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext;

            if (npcContext == null)
            {
                return;
            }
            HTNPlayer htnPlayer = npc as HTNPlayer;

            if (Object.op_Equality((Object)htnPlayer, (Object)null))
            {
                return;
            }
            NpcOrientation npcOrientation = NpcOrientation.Heading;

            if (npc.IsDestroyed || htnPlayer.IsDead() || htnPlayer.IsWounded())
            {
                npcOrientation = NpcOrientation.None;
            }
            else if (Object.op_Inequality((Object)npcContext.Memory.PrimaryKnownAnimal.Animal, (Object)null))
            {
                npcOrientation = !Object.op_Inequality((Object)npcContext.PrimaryEnemyPlayerInLineOfSight.Player, (Object)null) ? NpcOrientation.LookAtAnimal : ((double)npcContext.Memory.PrimaryKnownAnimal.SqrDistance >= (double)npcContext.PrimaryEnemyPlayerInLineOfSight.SqrDistance ? (npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible ? NpcOrientation.PrimaryTargetBody : (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation)) : NpcOrientation.LookAtAnimal);
            }
            else if (Object.op_Inequality((Object)npcContext.PrimaryEnemyPlayerInLineOfSight.Player, (Object)null))
            {
                npcOrientation = npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible ? NpcOrientation.PrimaryTargetBody : (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation);
            }
            else if (Object.op_Inequality((Object)htnPlayer.lastAttacker, (Object)null) && (double)htnPlayer.lastAttackedTime > 0.0 && (double)time - (double)htnPlayer.lastAttackedTime < 2.0)
            {
                npcOrientation = NpcOrientation.LastAttackedDirection;
            }
            else if (Object.op_Inequality((Object)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player, (Object)null))
            {
                npcOrientation = npcContext.GetFact(Rust.Ai.HTN.Murderer.Facts.IsSearching) <= (byte)0 || npcContext.GetFact(Rust.Ai.HTN.Murderer.Facts.IsNavigating) != (byte)0 ? (npcContext.GetFact(Rust.Ai.HTN.Murderer.Facts.IsIdle) <= (byte)0 ? NpcOrientation.LastKnownPrimaryTargetLocation : (!npcContext.IsFact(Rust.Ai.HTN.Murderer.Facts.CanHearEnemy) ? NpcOrientation.Heading : NpcOrientation.AudibleTargetDirection)) : NpcOrientation.LookAround;
            }
            else if (npcContext.IsFact(Rust.Ai.HTN.Murderer.Facts.CanHearEnemy))
            {
                npcOrientation = NpcOrientation.AudibleTargetDirection;
            }
            if (npcContext.IsFact(Rust.Ai.HTN.Murderer.Facts.IsRoaming) && !npcContext.IsFact(Rust.Ai.HTN.Murderer.Facts.HasEnemyTarget))
            {
                npcOrientation = NpcOrientation.Heading;
            }
            else if (npcContext.IsFact(Rust.Ai.HTN.Murderer.Facts.IsReturningHome) && !npcContext.IsFact(Rust.Ai.HTN.Murderer.Facts.HasEnemyTarget))
            {
                npcOrientation = NpcOrientation.Home;
            }
            npcContext.OrientationType = npcOrientation;
        }
Exemple #2
0
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext;

            if (npcContext == null || !npcContext.IsFact(Facts.Alertness))
            {
                return;
            }
            if (npcContext.GetFact(Facts.Alertness) > (byte)10)
            {
                npcContext.SetFact(Facts.Alertness, 10, true, false, true);
            }
            if ((double)time - (double)this._lastFrustrationDecrementTime <= 1.0)
            {
                return;
            }
            this._lastFrustrationDecrementTime = time;
            npcContext.IncrementFact(Facts.Alertness, -1, true, true, true);
        }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext;

            if (npcContext == null)
            {
                return;
            }
            if (npcContext.IsFact(Facts.Alertness))
            {
                if (npcContext.GetFact(Facts.Alertness) > 10)
                {
                    npcContext.SetFact(Facts.Alertness, 10, true, false, true);
                }
                if (time - this._lastFrustrationDecrementTime > 1f)
                {
                    this._lastFrustrationDecrementTime = time;
                    npcContext.IncrementFact(Facts.Alertness, -1, true, true, true);
                }
            }
        }
Exemple #4
0
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NpcOrientation  npcOrientation;
            NpcOrientation  npcOrientation1;
            MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext;

            if (npcContext == null)
            {
                return;
            }
            HTNPlayer hTNPlayer = npc as HTNPlayer;

            if (hTNPlayer == null)
            {
                return;
            }
            NpcOrientation npcOrientation2 = NpcOrientation.Heading;

            if (npc.IsDestroyed || hTNPlayer.IsDead() || hTNPlayer.IsWounded())
            {
                npcOrientation2 = NpcOrientation.None;
            }
            else if (npcContext.Memory.PrimaryKnownAnimal.Animal != null)
            {
                if (npcContext.PrimaryEnemyPlayerInLineOfSight.Player == null)
                {
                    npcOrientation2 = NpcOrientation.LookAtAnimal;
                }
                else if (npcContext.Memory.PrimaryKnownAnimal.SqrDistance >= npcContext.PrimaryEnemyPlayerInLineOfSight.SqrDistance)
                {
                    if (npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible)
                    {
                        npcOrientation1 = NpcOrientation.PrimaryTargetBody;
                    }
                    else
                    {
                        npcOrientation1 = (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation);
                    }
                    npcOrientation2 = npcOrientation1;
                }
                else
                {
                    npcOrientation2 = NpcOrientation.LookAtAnimal;
                }
            }
            else if (npcContext.PrimaryEnemyPlayerInLineOfSight.Player != null)
            {
                if (npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible)
                {
                    npcOrientation = NpcOrientation.PrimaryTargetBody;
                }
                else
                {
                    npcOrientation = (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation);
                }
                npcOrientation2 = npcOrientation;
            }
            else if (hTNPlayer.lastAttacker != null && hTNPlayer.lastAttackedTime > 0f && time - hTNPlayer.lastAttackedTime < 2f)
            {
                npcOrientation2 = NpcOrientation.LastAttackedDirection;
            }
            else if (npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player == null)
            {
                if (npcContext.IsFact(Facts.CanHearEnemy))
                {
                    npcOrientation2 = NpcOrientation.AudibleTargetDirection;
                }
            }
            else if (npcContext.GetFact(Facts.IsSearching) > 0 && npcContext.GetFact(Facts.IsNavigating) == 0)
            {
                npcOrientation2 = NpcOrientation.LookAround;
            }
            else if (npcContext.GetFact(Facts.IsIdle) <= 0)
            {
                npcOrientation2 = NpcOrientation.LastKnownPrimaryTargetLocation;
            }
            else
            {
                npcOrientation2 = (!npcContext.IsFact(Facts.CanHearEnemy) ? NpcOrientation.Heading : NpcOrientation.AudibleTargetDirection);
            }
            if (npcContext.IsFact(Facts.IsRoaming) && !npcContext.IsFact(Facts.HasEnemyTarget))
            {
                npcOrientation2 = NpcOrientation.Heading;
            }
            else if (npcContext.IsFact(Facts.IsReturningHome) && !npcContext.IsFact(Facts.HasEnemyTarget))
            {
                npcOrientation2 = NpcOrientation.Home;
            }
            npcContext.OrientationType = npcOrientation2;
        }