Exemple #1
0
        public void TesteGeraMunicao()
        {
            GeradorMunicao gerador = new GeradorMunicao();
            Municao        municao = gerador.Gerar(rnd);

            Assert.IsNotNull(municao);
        }
        public async Task <IActionResult> Put(int municaoId, Municao model)
        {
            try
            {
                var municao = await _repo.GetMunicaoAsyncById(municaoId);

                if (municao == null)
                {
                    return(NotFound());
                }

                _repo.Update(model);

                if (await _repo.SaveChangesAsync())
                {
                    return(Created($"/portal/municao/{model.Id}", model));
                }
            }
            catch (System.Exception)
            {
                return(this.StatusCode(StatusCodes.Status500InternalServerError, "Banco de dados falhou"));
            }

            return(BadRequest());
        }
    public void SpawnMunicao(int QuantidadeMunicao, int DistanciaLinhaSpawn, Vector2 Munipos)
    {
        Vector2 Position = Munipos;

        Position.y = DistanciaLinhaSpawn;

        for (int i = 0; i < QuantidadeMunicao; i++)
        {
            if (Listmunicao.Count > 0)
            {
                if (Listmunicao.OfType <Municao>().Any())
                {
                    int        lugar = Listmunicao.FindLastIndex(x => x.GetType() == typeof(Municao));
                    GameObject muni  = Listmunicao[lugar];
                    Listmunicao.RemoveAt(lugar);

                    muni.transform.position = Position;
                    muni.SetActive(true);
                }
            }
            else
            {
                Municao GameObject = Instantiate(municaoPrefab, Position, Quaternion.identity).GetComponent <Municao>();
            }
        }
    }
Exemple #4
0
        private void OnTriggerEnter2D(Collider2D collision)
        {
            Municao municao = collision.GetComponentInParent <Municao>();

            if (municao != null)
            {
                tomarDano(municao.Dano);
            }
        }
    void GenerateAmmo()
    {
        Vector3 posicao = RandomPos();

        Collider[] colliders = Physics.OverlapSphere(posicao, 2, layerAmmo);

        while (colliders.Length > 0)
        {
            posicao   = RandomPos();
            colliders = Physics.OverlapSphere(posicao, 2, layerAmmo);
        }
        Municao municao = Instantiate(ammo, posicao, transform.rotation).GetComponent <Municao>();

        municao.ammoBoxScript = this;
        qtdAtualAmmo++;
    }
        public async Task <IActionResult> Post(Municao model)
        {
            try
            {
                _repo.Add(model);

                if (await _repo.SaveChangesAsync())
                {
                    return(Created($"/portal/municao/{model.Id}", model));
                }
            }
            catch (System.Exception)
            {
                return(this.StatusCode(StatusCodes.Status500InternalServerError, "Banco de dados falhou"));
            }

            return(BadRequest());
        }