private void OnTriggerExit(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("POI")) { cam.RemoveTarget(other.transform); } }
public void RespawnBall(GameObject ball) { if (!ball.GetComponent <Ball>().GetTempStatus()) { StartCoroutine(SpawnBallCoroutine(ball)); } else { mtCamera.RemoveTarget(ball.transform); Destroy(ball); } }