Exemple #1
0
    protected void Damage(ExecutionData data, MultipleHealths myTargets)
    {
        if (!data.isServer)
        {
            return;
        }

        Damage(data, myTargets, mySettings.damage);
    }
Exemple #2
0
    protected void Damage(ExecutionData data, MultipleHealths myTargets, float damageValue)
    {
        if (!data.isServer)
        {
            return;
        }

        foreach (Health hl in myTargets.healths)
        {
            if (hl != null)
            {
                if (mySettings.damageOverTime > 0)
                {
                    hl.Damage(damageValue, mySettings.damageType, mySettings.damageOverTime, self.mySide);
                }
                else
                {
                    hl.Damage(damageValue, mySettings.damageType, self.mySide);
                }
            }
        }
    }
Exemple #3
0
    protected void ApplyEffect(ExecutionData data, MultipleHealths myTargets)
    {
        if (!data.isServer)
        {
            return;
        }

        foreach (Health hl in myTargets.healths)
        {
            if (hl != null)
            {
                switch (mySettings.myEffect)
                {
                case SkillSettings.StatusEffect.Slow:
                    hl.ModifyMovementSpeed(mySettings.myEffectAmount, mySettings.myEffectDuration);
                    break;

                case SkillSettings.StatusEffect.Stun:
                    hl.Stun(mySettings.myEffectDuration);
                    break;
                }
            }
        }
    }