public static void performTenMinuteClockUpdate()
            {
                if (Game1.IsServer)
                {
                    MultiplayerUtility.broadcastGameClock();
                }
                int trulyDarkTime = Game1.getTrulyDarkTime();

                Game1.gameTimeInterval = 0;
                Game1.timeOfDay       += 10;
                if (Game1.timeOfDay % 100 >= 60)
                {
                    Game1.timeOfDay = Game1.timeOfDay - Game1.timeOfDay % 100 + 100;
                }
                if (Game1.isLightning && Game1.timeOfDay < 2400)
                {
                    Utility.performLightningUpdate();
                }
                if (Game1.timeOfDay == trulyDarkTime)
                {
                    Game1.currentLocation.switchOutNightTiles();
                }
                else if (Game1.timeOfDay == Game1.getModeratelyDarkTime())
                {
                    if (Game1.currentLocation.IsOutdoors && !Game1.isRaining)
                    {
                        Game1.ambientLight = Color.White;
                    }
                    if (!Game1.isRaining && !(Game1.currentLocation is MineShaft) && (Game1.currentSong != null && !Game1.currentSong.Name.Contains("ambient")) && Game1.currentLocation is Town)
                    {
                        Game1.changeMusicTrack("none");
                    }
                }
                if (Game1.currentLocation.isOutdoors && !Game1.isRaining && (!Game1.eventUp && Game1.currentSong != null) && (Game1.currentSong.Name.Contains("day") && Game1.isDarkOut()))
                {
                    Game1.changeMusicTrack("none");
                }
                if (Game1.weatherIcon == 1)
                {
                    int int32 = Convert.ToInt32(Game1.temporaryContent.Load <Dictionary <string, string> >("Data\\Festivals\\" + Game1.currentSeason + (object)Game1.dayOfMonth)["conditions"].Split('/')[1].Split(' ')[0]);
                    if (Game1.whereIsTodaysFest == null)
                    {
                        Game1.whereIsTodaysFest = Game1.temporaryContent.Load <Dictionary <string, string> >("Data\\Festivals\\" + Game1.currentSeason + (object)Game1.dayOfMonth)["conditions"].Split('/')[0];
                    }
                    if (Game1.timeOfDay == int32)
                    {
                        string str = Game1.temporaryContent.Load <Dictionary <string, string> >("Data\\Festivals\\" + Game1.currentSeason + (object)Game1.dayOfMonth)["conditions"].Split('/')[0];
                        if (!(str == "Forest"))
                        {
                            if (!(str == "Town"))
                            {
                                if (str == "Beach")
                                {
                                    str = Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.2639");
                                }
                            }
                            else
                            {
                                str = Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.2637");
                            }
                        }
                        else
                        {
                            str = Game1.currentSeason.Equals("winter") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.2634") : Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.2635");
                        }
                        Game1.showGlobalMessage(Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.2640", (object)Game1.temporaryContent.Load <Dictionary <string, string> >("Data\\Festivals\\" + Game1.currentSeason + (object)Game1.dayOfMonth)["name"]) + str);
                    }
                }
                Game1.player.performTenMinuteUpdate();
                switch (Game1.timeOfDay)
                {
                case 2500:
                    Game1.dayTimeMoneyBox.timeShakeTimer = 2000;
                    Game1.player.doEmote(24);
                    break;

                case 2600:
                    Game1.dayTimeMoneyBox.timeShakeTimer = 2000;
                    Game1.farmerShouldPassOut            = true;
                    if (Game1.player.getMount() != null)
                    {
                        Game1.player.getMount().dismount();
                        break;
                    }
                    break;

                case 2800:
                    Game1.exitActiveMenu();
                    Game1.player.faceDirection(2);
                    Game1.player.completelyStopAnimatingOrDoingAction();
                    Game1.player.animateOnce(293);
                    if (Game1.player.getMount() != null)
                    {
                        Game1.player.getMount().dismount();
                        break;
                    }
                    break;

                case 1200:
                    if (Game1.currentLocation.isOutdoors && !Game1.isRaining && (Game1.currentSong == null || Game1.currentSong.IsStopped || Game1.currentSong.Name.ToLower().Contains("ambient")))
                    {
                        Game1.playMorningSong();
                        break;
                    }
                    break;

                case 2000:
                    if (!Game1.isRaining && Game1.currentLocation is Town)
                    {
                        Game1.changeMusicTrack("none");
                        break;
                    }
                    break;

                case 2400:
                    Game1.dayTimeMoneyBox.timeShakeTimer = 2000;
                    Game1.player.doEmote(24);
                    Game1.showGlobalMessage(Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.2652"));
                    break;
                }
                if (Game1.timeOfDay >= 2600)
                {
                    Game1.farmerShouldPassOut = true;
                }
                foreach (GameLocation location in Game1.locations)
                {
                    location.performTenMinuteUpdate(Game1.timeOfDay);
                    if (location is Farm)
                    {
                        ((BuildableGameLocation)location).timeUpdate(10);
                    }
                }
                if (Game1.mine == null)
                {
                    return;
                }
                Game1.mine.performTenMinuteUpdate(Game1.timeOfDay);
            }