Exemple #1
0
        // Using the magical power of Zenject™, we magically find ourselves with an instance of
        // our HUDConfigModel and the CoreGameHUDController.
        internal CanvasUtility(HUDConfigModel hudConfig,
                               MainConfigModel mainConfig,
                               [InjectOptional] GameplayCoreSceneSetupData data,
                               [InjectOptional] CoreGameHUDController coreGameHUD,
                               [InjectOptional] MultiplayerPositionHUDController multiplayerPositionHUD)
        {
            this.mainConfig = mainConfig;
            if (coreGameHUD != null)
            {
                var comboPos = coreGameHUD.GetComponentInChildren <ComboUIController>().transform.position;

                hudWidth  = Mathf.Abs(comboPos.x);
                hudHeight = comboPos.y;
                hudDepth  = comboPos.z;

                energyCanvas = EnergyPanelGO(ref coreGameHUD).GetComponent <Canvas>();

                // Hide base game elements if needed
                if (mainConfig.HideCombo)
                {
                    HideBaseGameHUDElement <ComboUIController>(coreGameHUD);
                }
                if (mainConfig.HideMultiplier)
                {
                    HideBaseGameHUDElement <ScoreMultiplierUIController>(coreGameHUD);
                }

                if (mainConfig.HideMultiplayerRank && multiplayerPositionHUD != null)
                {
                    multiplayerPositionHUD.gameObject.SetActive(false);
                }
            }

            RefreshAllCanvases(hudConfig, data, coreGameHUD);
        }
Exemple #2
0
 protected override void OnDestroy()
 {
     Controller = null !;
     Config     = null !;
 }