Exemple #1
0
        // Bootstrap is a class designed only to get the essentials done.
        // ie the stuff needed to "pre boot". Do only the very minimal here.
        // IDT, PIC, and Float
        // Note: This is changing a bit GDT (already) and IDT are moving to a real preboot area.
        public static void Init()
        {
            // Drag this stuff in to the compiler manually until we add the always include attrib
            INTs.Dummy();

            PIC = new PIC();
            CPU.UpdateIDT(true);

            /* TODO check using CPUID that SSE2 is supported */
            CPU.InitSSE();

            /*
             * We liked to use SSE for all floating point operation and end to mix SSE / x87 in Cosmos code
             * but sadly in x86 this resulte impossible as Intel not implemented some needed instruction (for example conversion
             * for long to double) so - in some rare cases - x87 continue to be used. I hope passing to the x32 or x64 IA will solve
             * definively this problem.
             */
            CPU.InitFloat();

            header = (Multiboot.Header *)Multiboot.GetMBIAddress();

            modeinfo       = (Core.VBE.ModeInfo *)header->vbeModeInfo;
            controllerinfo = (Core.VBE.ControllerInfo *)header->vbeControlInfo;

            // Managed_Memory_System.ManagedMemory.Initialize();
            // Managed_Memory_System.ManagedMemory.SetUpMemoryArea();
        }
Exemple #2
0
        /// <summary>
        /// Processes the multiboot header
        /// </summary>
        /// <param name="header">The header</param>
        /// <param name="magic">The magic multiboot number</param>
        private static unsafe void processMultiboot(Multiboot.Header *header, uint magic)
        {
            // We require to be booted by a multiboot compliant bootloader
            if (magic != Multiboot.Magic)
            {
                Panic.DoPanic("Not booted by a multiboot bootloader");
            }

            // Bring the header to a safe location
            fixed(Multiboot.Header *destination = &m_mbootHeader)
            {
                Memory.Memcpy(destination, header, sizeof(Multiboot.Header));
            }

            // Memory size
            m_memSize = m_mbootHeader.MemHi;

            // Check if any modules are loaded
            if ((m_mbootHeader.Flags & Multiboot.FlagMods) > 0)
            {
                uint modsCount = m_mbootHeader.ModsCount;

                Console.Write("[Multiboot] Modules: ");
                Console.WriteNum((int)modsCount);
                Console.Write('\n');

                Multiboot.Module **mods = (Multiboot.Module * *)m_mbootHeader.ModsAddr;
                for (int i = 0; i < modsCount; i++)
                {
                    Multiboot.Module *module = mods[i];

                    // Move the heap end
                    if ((uint)module->End > (uint)heapStart)
                    {
                        heapStart = module->End;
                    }
                }
            }
            else
            {
                Console.WriteLine("[Multiboot] No modules");
            }
        }
Exemple #3
0
        /// <summary>
        /// Kernel entrypoint
        /// </summary>
        /// <param name="header">The multiboot header</param>
        /// <param name="magic">The magic</param>
        /// <param name="end">The end address of the kernel</param>
        public static unsafe void KernelMain(Multiboot.Header *header, uint magic, void *end)
        {
            heapStart = end;
            Console.Clear();
            X86Arch.EarlyInit();

            processMultiboot(header, magic);
            Heap.InitTempHeap(heapStart);


            X86Arch.Init();


            Random.Init();

            VFS.Init();
            initPCIDevices();
            Keyboard.Init();

            Tasking.Init();

            BootParams.Init(Util.CharPtrToString((char *)header->CMDLine));

            initUSB();
            initStorage();

            mountBootPartition();

            //initNetworking();
            initSound();
            runUserspace();

            // Idle loop
            while (true)
            {
                CPU.HLT();
            }
        }