public DebugRenderer(SpriteBatch spriteBatch, MainGame game) { this.SpriteBatch = spriteBatch; DebugFont = new MultiSizeSpriteFont(game, MultiSizeSpriteFontDefinition.Create(game, "Fonts\\DebugFont\\DebugFont").WithDefaultAvailableSizes()); DebugRectangle = new Texture2D(spriteBatch.GraphicsDevice, 1, 1); DebugRectangle.SetData(new[] { Color.White }); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> public virtual void LoadContent() { MainFont = new MultiSizeSpriteFont(Game, MultiSizeSpriteFontDefinition.Create(Game, "Fonts\\Grinched\\Grinched").WithDefaultAvailableSizes()); AddEntity(new Entity(this, EntityType.LayerIndependent, NonPositionalAudio)); }