public void Save() { Player.Save(); if (UseXml) { MultiReplayData data = new MultiReplayData(new FileInfo(Player.UseZip && Player.UseCompoundArchive ? Player.CompoundZipName : Player.FileName, Player.FileName, Player.UseZip)); if (!Player.UseZip) { XmlSerializer serializer = new XmlSerializer(typeof(MultiReplayData)); FileStream file = File.Open(Player.SavePath + "/" + Player.CustomDirectory + "/" + Player.FileName + ".txt", FileMode.OpenOrCreate); serializer.Serialize(file, data); file.Close(); } else { string filestring = Player.SavePath + "/" + Player.CustomDirectory + "/" + (Player.UseCompoundArchive ? Player.CompoundZipName : Player.FileName) + ".zip"; Compression.AddItemToCompoundArchive(filestring, Player.FileName + ".txt", data, new XmlSerializer(typeof(MultiReplayData))); } } }
public void Load() { Player.Load(); //if (UseXml) { if (!Player.UseZip) { string path = Player.SavePath + "/" + Player.CustomDirectory + "/" + Player.LoadFileName + ".txt"; if (File.Exists(path)) { XmlSerializer serializer = new XmlSerializer(typeof(MultiReplayData)); StreamReader reader = new StreamReader(path); XmlData = (MultiReplayData)serializer.Deserialize(reader); reader.Close(); } } else { XmlData = Compression.GetItemFromCompoundArchive <MultiReplayData>(Player.SavePath + "/" + Player.CustomDirectory + "/" + (Player.UseCompoundArchive ? Player.CompoundZipName : Player.LoadFileName) + ".zip", Player.LoadFileName + ".txt", new XmlSerializer(typeof(MultiReplayData))); } XmlDataIndex = 0; } }