// Update is called once per frame void Update() { if (Input.anyKey) { listener.handleEvent(transform.position, transform.rotation, ClientAction.MOVE); } }
// Update is called once per frame void Update() { if (oldCoordinats != transform.position) { oldCoordinats = transform.position; Vector3 currentPos = new Vector3(transform.position.x, transform.position.y, -20); listener.handleEvent(currentPos, transform.rotation, ClientAction.PLAYER, Action.PLAYER_MOVE); } }