public int GetPartyIndex(int index) { MultiBattleData multiBattleData = ClassSingleton <MultiBattleData> .Instance; string[] playerUserMonsterIds = multiBattleData.PlayerUserMonsterIds; GameWebAPI.RespData_WorldMultiStartInfo respData_WorldMultiStartInfo = this.RespData_WorldMultiStartInfo; GameWebAPI.RespData_WorldMultiStartInfo.Party[] party = respData_WorldMultiStartInfo.party; for (int i = 0; i < party.Length; i++) { if (this.IsExistUserMonster(party[i].userMonsters, playerUserMonsterIds[index])) { return(i); } } return(-1); }
private void SetData() { MultiBattleData instance = ClassSingleton <MultiBattleData> .Instance; instance.IsSimulator = true; instance.MyPlayerUserId = this.myPlayerUserId; if (this.maxAttackTime <= 2) { global::Debug.LogError("Attack待ちMAX時間(maxAttackTime)が2以下ですが宜しいですか?"); } instance.MaxAttackTime = this.maxAttackTime; if (this.hurryUpAttackTime <= 1) { global::Debug.LogError("Attack急かす時間(hurryUpAttackTime)が1以下ですが宜しいですか?"); } instance.HurryUpAttackTime = this.hurryUpAttackTime; }
private void InitInfo() { this.multiBattleData = ClassSingleton <MultiBattleData> .Instance; this.isMockBattle = !(this.multiBattleData.MockBattleUserCode == "0"); this.previousUserStatus = this.multiBattleData.PvPUserDatas.Where((MultiBattleData.PvPUserData item) => item.userStatus.userId == this.multiBattleData.MyPlayerUserId).Select((MultiBattleData.PvPUserData item) => item.userStatus).First <GameWebAPI.ColosseumUserStatus>(); this.pvpResultData = this.multiBattleData.BattleEndResponse; foreach (GameWebAPI.RespDataMA_ColosseumRankM.ColosseumRank colosseumRank in MasterDataMng.Instance().RespDataMA_ColosseumRankMaster.colosseumRankM) { this.rankDataDict.Add(colosseumRank.colosseumRankId, colosseumRank); } this.getClusterLabel.text = "0"; this.fluctuateDpLabel.text = "0"; GameWebAPI.RespDataMA_ColosseumRankM.ColosseumRank colosseumRank2 = this.rankDataDict[this.previousUserStatus.colosseumRankId.ToString()]; this.currentDpLabel.text = this.previousUserStatus.score.ToString(); bool flag = this.multiBattleData.BattleResult == 1; if (flag && !this.isMockBattle) { this.nowTotalWin = this.previousUserStatus.winTotal + 1; } else { this.nowTotalWin = this.previousUserStatus.winTotal; } this.totalWinNum.text = string.Format(StringMaster.GetString("MyColosseumTotalWinNum"), this.nowTotalWin.ToString()); if (this.isMockBattle) { this.nextRankupWinNum.text = string.Empty; } else if (this.pvpResultData.battleRecord != null) { this.nextRankupWinNum.text = string.Format(StringMaster.GetString("ColosseumRankAGroup"), this.pvpResultData.battleRecord.count, this.pvpResultData.battleRecord.winPercent); } else { this.nextRankupWinNum.text = string.Format(StringMaster.GetString("NextRankupNum"), int.Parse(colosseumRank2.maxScore) + 1 - this.nowTotalWin); } this.rankSprite.spriteName = MultiTools.GetPvPRankSpriteName(int.Parse(colosseumRank2.colosseumRankId)); this.UpdateItemNum(); }
public int GetMonsterIndex(int index) { MultiBattleData multiBattleData = ClassSingleton <MultiBattleData> .Instance; string[] playerUserMonsterIds = multiBattleData.PlayerUserMonsterIds; GameWebAPI.RespData_WorldMultiStartInfo respData_WorldMultiStartInfo = this.RespData_WorldMultiStartInfo; GameWebAPI.RespData_WorldMultiStartInfo.Party[] party = respData_WorldMultiStartInfo.party; int partyIndex = this.GetPartyIndex(index); GameWebAPI.Common_MonsterData[] userMonsters = party[partyIndex].userMonsters; for (int i = 0; i < userMonsters.Length; i++) { if (userMonsters[i] != null) { if (userMonsters[i].userMonsterId == playerUserMonsterIds[index]) { return(i); } } } return(-1); }
private void SetData() { MultiBattleData instance = ClassSingleton <MultiBattleData> .Instance; instance.IsSimulator = true; instance.MyPlayerUserId = this.myPlayerUserId; instance.PvPUserDatas = this.pvpUsers; if (this.maxAttackTime <= 2) { global::Debug.LogError("Attack待ちMAX時間(maxAttackTime)が2以下ですが宜しいですか?"); } instance.MaxAttackTime = this.maxAttackTime; if (this.hurryUpAttackTime <= 1) { global::Debug.LogError("Attack急かす時間(hurryUpAttackTime)が1以下ですが宜しいですか?"); } instance.HurryUpAttackTime = this.hurryUpAttackTime; if (this.maxRoundNum <= 0) { global::Debug.LogError("シミュレータのラウンド数(maxRoundNum)が0以下ですが宜しいですか?"); } ClassSingleton <MultiBattleData> .Instance.MaxRoundNum = this.maxRoundNum; }
public IEnumerator SetDrops(bool isSkip = false, Action callBack = null) { this.index = 0; this.time = 0f; this.isPlayIconAnimation = false; this.iconAnimationList = new List <UIWidget>(); if (!isSkip) { yield return(new WaitForSeconds(0.6f)); } switch (this.data.dropType) { case GUIListDropItemParts.DropType.Luck: this.AddIconAnimationList(this.luckIcons); break; case GUIListDropItemParts.DropType.Owner: this.AddIconAnimationList(this.ownerRewardIcon); break; case GUIListDropItemParts.DropType.Multi: this.AddIconAnimationList(this.multiIcons); break; case GUIListDropItemParts.DropType.LuckMulti: { this.AddIconAnimationList(this.luckIcons); GUIListDropItemParts.LuckDropUserInfo luckDropUserInfo = this.GetLuckDropUserInfo(0, this.data.multiLuckDropUserId); if (luckDropUserInfo != null) { int luckPlayerIcon = 0; MultiBattleData instance = ClassSingleton <MultiBattleData> .Instance; string[] array = instance.MultiUsers.Select((MultiUser item) => item.userId).Distinct <string>().ToArray <string>(); int num = (array == null) ? 0 : array.Length; for (int i = 0; i < num; i++) { if (luckDropUserInfo.userId == array[i]) { luckPlayerIcon = i; break; } } GameObject gameObject = this.goLuckPlayerIcons; BattleResultLuckPlayerIcon component = gameObject.GetComponent <BattleResultLuckPlayerIcon>(); component.SetLuckPlayerIcon(luckPlayerIcon); } break; } case GUIListDropItemParts.DropType.Challenge: this.AddIconAnimationList(this.challengeIcon); break; case GUIListDropItemParts.DropType.EventChip: this.AddIconAnimationList(this.eventChipDropIcon); break; } PresentBoxItem presentBoxItem = this.dropItemItems; int assetCategoryId = (int)this.data.assetCategoryId; presentBoxItem.SetItem(assetCategoryId.ToString(), this.data.assetValue.ToString(), "1", false, null); this.dropItemItems.gameObject.SetActive(this.data.isEndOpenAnimation); this.dropNumLabel.text = "× " + this.data.assetNum; this.AddIconAnimationList(this.dropNumLabel); if (!isSkip) { yield return(new WaitForSeconds(0.1f)); } if (callBack != null) { callBack(); } yield break; }