void Update() { MultiARManager arManager = MultiARManager.Instance; ARPlatformInterface arInterface = arManager ? arManager.GetARInterface() : null; if (!levelLoaded && arManager && arManager.IsInitialized() && arInterface != null && arInterface.IsInitialized()) { Debug.Log("MultiARManager initialized. Loading 1st scene..."); levelLoaded = true; SceneManager.LoadScene(1); } }