Exemple #1
0
    public void MulliganCard(MulliganCard mulliganCard)
    {
        // Disable selecting further cards for mulliganing until
        // we receive a response from the server
        // TODO: TEST THIS
        //mulliganRow.BlockRaycasts(true);
        SerializedMulligan message = new SerializedMulligan(
            "mulligan",
            new SerializedCard(mulliganCard.id));

        SendString(JsonConvert.SerializeObject(message));
        ReceiveMulliganHand().Then(hand => {
            mulliganRow.Populate(hand.cards.Select(c => c.ToMulliganCard(mulliganRow)));
            mulliganCountText.Increment();
            if (mulliganCountText.Count() == 2)
            {
                if (hand.selectWhoGoesFirst)
                {
                    whoGoesFirstScreen.Show();
                }
                else
                {
                    WaitForStartGameMessage();
                }
            }
            else
            {
                //mulliganRow.BlockRaycasts(false);
            }
        });
    }
Exemple #2
0
 public MulliganCard ToMulliganCard(MulliganRow mulliganRow)
 {
     return(MulliganCard.CreateCard(
                mulliganRow,
                id,
                ParseCombatTypes(this.combatTypes),
                ParseCardAttributes(this.attributes),
                basePower,
                faction));
 }
Exemple #3
0
    public static MulliganCard CreateCard(
        MulliganRow mulliganRow,
        String id,
        IList <CombatType> combatTypes,
        IList <CardAttribute> attributes,
        int?basePower,
        String faction)
    {
        GameObject   cardObject = Instantiate((GameObject)Resources.Load("MulliganCard"), mulliganRow.transform);
        MulliganCard card       = cardObject.GetComponent <MulliganCard>();

        card.cardObject  = cardObject;
        card.id          = id;
        card.combatTypes = new List <CombatType>(combatTypes);
        card.attributes  = new List <CardAttribute>(attributes);
        card.basePower   = basePower;
        card.faction     = faction;
        card.image       = Resources.Load <Sprite>("CardImages/" + id);
        return(card);
    }
Exemple #4
0
 public int Compare(MulliganCard c1, MulliganCard c2)
 {
     return(Compare((Card)c1, (Card)c2));
 }