Exemple #1
0
    private static void NewMenuOption()
    {
        GameObject     tree  = new GameObject("tree");
        MtreeComponent mtree = tree.AddComponent <MtreeComponent>();

        mtree.GenerateTree();
        Selection.activeGameObject = tree;
    }
Exemple #2
0
    private static void CreateNewMtree()
    {
        GameObject     tree  = new GameObject("New Mtree");
        MtreeComponent mtree = tree.AddComponent <MtreeComponent>();

        mtree.GenerateTree();
        Selection.activeGameObject = tree;
        if (SceneView.lastActiveSceneView != null)
        {
            tree.gameObject.transform.position = SceneView.lastActiveSceneView.pivot;
        }
    }
Exemple #3
0
 private void UpdateTree()
 {
     tree.GenerateTree();
 }