public void SendSystemName(MsgSystemName sysName) { lock (_clientSocket.GetStream()) { //Get stream NetworkStream str = _clientSocket.GetStream(); IFormatter fmt = new BinaryFormatter(); MemoryStream memStr = new MemoryStream(); //Serialize object to the memorystream for sizing fmt.Serialize(memStr, sysName); byte[] data = memStr.GetBuffer(); //get header info in bytes int memSize = (int)memStr.Length; byte[] size = BitConverter.GetBytes(memSize); byte[] type = BitConverter.GetBytes((int)MsgType.SystemName); byte[] header = new Byte[8]; size.CopyTo(header, 0); type.CopyTo(header, 4); //send header str.Write(header, 0, 8); //send data str.Write(data, 0, memSize); str.Flush(); memStr.Close(); } }
public SystemNameEventArgs(MsgSystemName sysName) { _sysName = sysName; }
private void ProcessMessage(byte [] data) { //Deserialize message IFormatter fmt = new BinaryFormatter(); MemoryStream memHolder = new MemoryStream(data, 0, data.Length); memHolder.Position = 0; switch (_msgType) { case MsgType.Ping: { Console.WriteLine("Pong"); break; } case MsgType.Text: { MsgText msg = (MsgText)fmt.Deserialize(memHolder); //if this is the first message assign it to client name if (_firstTime) { _userName = msg.Text; _firstTime = false; _connected = true; if (eConnected != null) { EventArgs e = new EventArgs(); eConnected(this, e); } } else if (eMessageReceived != null && _connected) { //Else raise the MessageReceived Event //and pass the message along MessageEventArgs e = new MessageEventArgs(msg); eMessageReceived(this, e); } break; } case MsgType.Orders: { // // TODO: make sure it isn't possible to get more // than one set of orders in the list for a // single player // //accept fleet data from player and add to //arraylist of fleetdata if (_fleet != null && _orders.Contains(_fleet)) { Console.WriteLine("Old fleet orders removed for player " + this._clientID); _orders.Remove(_fleet); } Console.WriteLine("Attempting to Deserialize Orders from player"); this._fleet = (Fleet)fmt.Deserialize(memHolder); ClientHost._orders.Add(_fleet); Console.WriteLine("Fleet added to server orders"); this._ready = true; if (eReady != null) { EventArgs e = new EventArgs(); eReady(this, e); } break; } case MsgType.Cancel: { ClientHost._orders.Remove(this._fleet); Console.WriteLine("Fleet orders removed for player " + this._clientID); this._ready = false; break; } case MsgType.PlayerIDRequest: { NameAndID nameAndID = (NameAndID)fmt.Deserialize(memHolder); int id = nameAndID.ID; string password = nameAndID.Password; if (eIDRequest != null) { Console.WriteLine(_userName + " requests player ID(event fired)"); IDRequestEventArgs e = new IDRequestEventArgs(id, password); eIDRequest(this, e); } break; } case MsgType.SystemName: { MsgSystemName sysName = (MsgSystemName)fmt.Deserialize(memHolder); if (this.eRenameSystem != null) { SystemNameEventArgs mea = new SystemNameEventArgs(sysName); this.eRenameSystem(this, mea); } break; } case MsgType.Trade: { MsgTrade tradeMsg = (MsgTrade)fmt.Deserialize(memHolder); if (this.eTradeMessage != null) { TradeMessageEventArgs ea = new TradeMessageEventArgs(tradeMsg); this.eTradeMessage(this, ea); } break; } } memHolder.Close(); //Determine message type //Carry out message instructions }