public int WriteTo(byte[] buffer, int offset) { var dataOffset = offset + MsgSerializer.HeaderLength; var written = 0; written += MsgSerializer.WriteString(Game, buffer, dataOffset); written += MsgSerializer.WriteUInt16(Version, buffer, dataOffset + written); written += MsgSerializer.WriteString(PlayerName, buffer, dataOffset + written); written += MsgSerializer.WriteHeader(written, MsgId, buffer, offset); return(written); }
public void ShouldSerializeAndDeserializeUInt16(ushort value) { var written = MsgSerializer.WriteUInt16(value, _buffer, 0); Assert.True(written == sizeof(ushort), $"Bad write size: {written}"); var offset = 0; var deserialized = MsgSerializer.ReadUInt16(_buffer, ref offset); Assert.True(offset == sizeof(ushort), $"Bad read size: {offset}"); Assert.True(value == deserialized, $"Bad result: {deserialized}"); }