private void ProceedTurn() { var response = WaitCallBack(GroupNum, SelfQQNum, $"回合开始!请输入合适的数字来获取随机效果!\r\n{ChessBoardStr()}", msg => int.TryParse(msg, out var num) && AvailableNums.Contains(num)); if (string.IsNullOrEmpty(response) || !int.TryParse(response, out var selectedNum) || !AvailableNums.Contains(selectedNum)) { //MsgSender.PushMsg(GroupNum, 0, "回合结束!", BindAi); return; } var model = Chessborad[selectedNum - 1]; MsgSender.PushMsg(GroupNum, 0, $"随机效果已生效:{model.Name}!\r\n{model.Description}", BindAi); Thread.Sleep(1000); model.Method(); model.IsChecked = true; Thread.Sleep(1000); //MsgSender.PushMsg(GroupNum, 0, "回合结束!", BindAi); }
public void GameStart() { MsgSender.PushMsg(GroupNum, 0, $"冒险开始!当前副本是 {CaveModel.Name} !", BindAi); Thread.Sleep(1000); try { while (Winner == null) { ProcessTurn(); AlterTurn(); Thread.Sleep(2000); } Settlement(); } catch (Exception ex) { MsgSender.PushMsg(GroupNum, 0, "游戏异常,对决结束!", BindAi); RuntimeLogger.Log(ex); } }
public bool GiftBonus(MsgInformationEx MsgDTO, object[] param) { var qqNum = (long)param[0]; var name = param[1] as string; var count = (int)(long)param[2]; var gift = GiftSvc[name]; if (gift == null) { MsgSender.PushMsg(MsgDTO, "未找到该礼物!"); return(false); } var osPerson = OSPerson.GetPerson(qqNum); osPerson.GiftIncome(name, count); osPerson.Update(); MsgSender.PushMsg(MsgDTO, "奖励已生效!"); return(true); }
public bool FishingBonus(MsgInformationEx MsgDTO, object[] param) { var command = param[0] as string; var qqNum = (long)param[1]; var count = (int)(long)param[2]; var enter = CrossWorldAiSvc[MsgDTO.FromGroup].AllAvailableGroupCommands.FirstOrDefault(p => p.CommandsList.Contains(command)); if (enter == null) { MsgSender.PushMsg(MsgDTO, "未找到该功能!", true); return(false); } var dailyLimit = DailyLimitRecord.Get(qqNum, enter.ID); dailyLimit.Decache(count); dailyLimit.Update(); MsgSender.PushMsg(MsgDTO, "奖励已生效!"); return(true); }
public bool ConnectiongState(MsgInformationEx MsgDTO, object[] param) { var command = new MsgCommand() { Command = CommandType.ConnectionState, BindAi = MsgDTO.BindAi }; var info = WaiterSvc.WaitForRelationId(command); if (info == null) { MsgSender.PushMsg(MsgDTO, "超时!"); return(false); } var dic = JsonConvert.DeserializeObject <Dictionary <string, bool> >(info.Msg); var msg = string.Join("\r\n", dic.Select(p => $"{p.Key}:{(p.Value ? "连接中" : "已断开")}")); MsgSender.PushMsg(MsgDTO, msg); return(true); }
public bool MyLimitItems(MsgInformationEx MsgDTO, object[] param) { var query = ItemCollectionRecord.Get(MsgDTO.FromQQ); if (query.TotalItemCount() == 0) { MsgSender.PushMsg(MsgDTO, "你的背包空空如也~", true); return(false); } var itemMsgs = HonorSvc.GetOrderedItemsStr(query.HonorCollections.Where(p => p.Value.Type == HonorType.Limit) .OrderByDescending(p => (HonorSvc.FindHonor(p.Key) as LimitHonorModel)?.SortKey).SelectMany(p => p.Value.Items) .ToDictionary(p => p.Key, p => p.Value)); var msg = $"你收集到的限定物品有:\r\n{string.Join("\r\n", itemMsgs.Take(5))}"; if (itemMsgs.Count > 5) { msg += $"\r\n当前显示第 1/{(itemMsgs.Count - 1) / 5 + 1}页,请使用 我的限定物品 [页码] 命令查看更多物品!"; } MsgSender.PushMsg(MsgDTO, msg, true); return(true); }
public bool MyExpeditionHistory(MsgInformationEx MsgDTO, object[] param) { var history = ExpeditionHistory.Get(MsgDTO.FromQQ); if (history.SceneDic.IsNullOrEmpty()) { MsgSender.PushMsg(MsgDTO, "尚未记录到远征信息!"); return(false); } var hotScenes = history.SceneDic.OrderByDescending(p => p.Value).Take(3).ToList(); var session = new MsgSession(MsgDTO); session.Add($"你最热衷的远征地点:{hotScenes.Select(s => $"{s.Key}*{s.Value}次").JoinToString(",")}"); session.Add($"共获得金币:{history.GoldsTotal.CurencyFormat()}"); session.Add($"共获得调味料:{history.FlavoringTotal}个"); session.Add($"共获得物品:{history.ItemBonusCount}个"); session.Add($"物品总价值:{history.ItemBonusPriceTotal.CurencyFormat()}"); session.Send(); return(true); }
public void AddReview(PicReviewRecord record) { var oldRec = MongoService <PicReviewRecord> .GetOnly(p => p.QQNum == record.QQNum && p.Usage == record.Usage && p.Status == PicReviewStatus.Waiting); if (oldRec == null) { record.Insert(); } else { oldRec.PicName = record.PicName; oldRec.CreateTime = record.CreateTime; oldRec.GroupNum = record.GroupNum; oldRec.Update(); } var count = MongoService <PicReviewRecord> .Count(p => p.Status == PicReviewStatus.Waiting); var msg = $"有新的待审核图片!\r\n来自 {GroupSettingSvc[record.GroupNum].Name} 的 {record.QQNum}\r\n当前剩余 {count} 张图片待审核!"; MsgSender.PushMsg(0, Global.DeveloperNumber, msg, Global.DefaultConfig.MainAi); }
private bool SellHonor(MsgInformationEx MsgDTO, string honorName) { var colleRec = ItemCollectionRecord.Get(MsgDTO.FromQQ); if (colleRec.HonorCollections.IsNullOrEmpty()) { MsgSender.PushMsg(MsgDTO, "你尚未拥有任何物品!"); return(false); } var items = HonorSvc.FindHonor(honorName).Items; var honorCollection = colleRec.HonorCollections; if (!honorCollection.ContainsKey(honorName) || honorCollection[honorName].Items.Count < items.Count) { MsgSender.PushMsg(MsgDTO, "你尚未集齐该成就下的所有物品!"); return(false); } var price = HonorSvc.GetHonorPrice(honorName, MsgDTO.FromQQ); var msg = $"贩卖此成就将获得 {price.CurencyFormat()},是否确认贩卖?"; if (!WaiterSvc.WaitForConfirm(MsgDTO, msg)) { MsgSender.PushMsg(MsgDTO, "交易取消!"); return(false); } var osPerson = OSPerson.GetPerson(MsgDTO.FromQQ); TransHelper.SellHonorToShop(colleRec, honorName, osPerson); colleRec.Update(); osPerson.Update(); MsgSender.PushMsg(MsgDTO, $"贩卖成功!你当前拥有金币 {osPerson.Golds.CurencyFormat()}"); return(true); }
public bool Supply(MsgInformationEx MsgDTO, object[] param) { var castle = KindomCastle.Get(MsgDTO.FromGroup, MsgDTO.FromQQ); var starvingGroups = SoldierGroup.StarvingGroups(MsgDTO.FromQQ); if (starvingGroups.IsNullOrEmpty()) { MsgSender.PushMsg(MsgDTO, "你没有需要补给的军队!", true); return(false); } var totalConsume = 0; var feededGroupCount = 0; foreach (var starvingGroup in starvingGroups) { if (castle.Commissariat < starvingGroup.Count) { break; } castle.Commissariat -= starvingGroup.Count; starvingGroup.Feed(); totalConsume += starvingGroup.Count; feededGroupCount++; } castle.Update(); var session = new MsgSession(MsgDTO); session.Add("补给完成!"); session.Add($"共补给 {feededGroupCount}支军队,共消耗粮草 {totalConsume}"); session.Add($"当前剩余 {starvingGroups.Count - feededGroupCount}支军队尚未补给,当前剩余粮草 {castle.Commissariat}"); session.Send(); return(true); }
public bool ExchangeMenu(MsgInformationEx MsgDTO, object[] param) { var dietName = param[0] as string; var diet = CookingDietSvc[dietName]; if (diet == null) { MsgSender.PushMsg(MsgDTO, "未查找到相关菜肴"); return(false); } var cookingRec = CookingRecord.Get(MsgDTO.FromQQ); if (cookingRec.LearndDietMenu.Contains(dietName)) { MsgSender.PushMsg(MsgDTO, "你已经学会了该菜肴的烹饪方法!"); return(false); } var itemColle = ItemCollectionRecord.Get(MsgDTO.FromQQ); var honorModel = HonorSvc.FindHonor(diet.ExchangeHonor); var items = honorModel.Items.ToDictionary(p => p.Name, p => 1); if (!itemColle.CheckItem(items)) { MsgSender.PushMsg(MsgDTO, $"你尚未集齐【{diet.ExchangeHonor}】的所有物品!"); return(false); } itemColle.ItemConsume(items); itemColle.Update(); cookingRec.LearndDietMenu.Add(diet.Name); cookingRec.Update(); MsgSender.PushMsg(MsgDTO, "兑换成功!"); return(true); }
public bool DeathStaring(MsgInformationEx MsgDTO, object[] param) { var aimQQ = (long)param[0]; var minutes = (int)(long)param[1]; if (minutes <= 0 || minutes > 500) { MsgSender.PushMsg(MsgDTO, "错误的时间范围!"); return(false); } var key = $"AliveState-{MsgDTO.FromGroup}-{aimQQ}"; if (!SkillCheck(MsgDTO, aimQQ, key)) { return(false); } var rebornTime = DateTime.Now.AddMinutes(minutes); DoSkill(MsgDTO, aimQQ, key, rebornTime, "死亡凝视"); return(true); }
public bool StarLightBreak(MsgInformationEx MsgDTO, object[] param) { var aimQQ = (long)param[0]; var hours = (int)(long)param[1]; if (hours <= 0 || hours > 80) { MsgSender.PushMsg(MsgDTO, "错误的时间范围!"); return(false); } var key = $"AliveState-{MsgDTO.FromGroup}-{aimQQ}"; if (!SkillCheck(MsgDTO, aimQQ, key)) { return(false); } var rebornTime = DateTime.Now.AddHours(hours); DoSkill(MsgDTO, aimQQ, key, rebornTime, "星光爆裂"); return(true); }
public bool DreamSeal(MsgInformationEx MsgDTO, object[] param) { var aimQQ = (long)param[0]; var days = (int)(long)param[1]; if (days <= 0 || days > 30) { MsgSender.PushMsg(MsgDTO, "错误的时间范围!"); return(false); } var key = $"AliveState-{MsgDTO.FromGroup}-{aimQQ}"; if (!SkillCheck(MsgDTO, aimQQ, key)) { return(false); } var rebornTime = DateTime.Now.AddDays(days); DoSkill(MsgDTO, aimQQ, key, rebornTime, "梦想封印"); return(true); }
public bool ViewGift(MsgInformationEx MsgDTO, object[] param) { var name = param[0] as string; var gift = GiftSvc[name]; if (gift == null) { MsgSender.PushMsg(MsgDTO, "未查找到该礼物!"); return(false); } var msg = $"礼物名:{gift.Name}\r\n"; msg += $"描述:{gift.Description}\r\n"; msg += $"羁绊值:{gift.Intimate}\r\n"; msg += $"魅力值:{gift.Glamour}\r\n"; msg += $"兑换需要材料:{string.Join(",", gift.MaterialDic.Select(p => $"{p.Key}*{p.Value}"))}\r\n"; msg += $"兑换需要金币:{gift.GoldNeed.CurencyFormat()}"; MsgSender.PushMsg(MsgDTO, msg); return(true); }
public bool Register(MsgInformationEx MsgDTO, object[] param) { var groupNum = (long)param[0]; var name = param[1] as string; GroupSettingSvc.Delete(groupNum); var setting = new GroupSettings() { GroupNum = groupNum, Name = name, BindAi = MsgDTO.BindAi, BindAis = new List <string>() { MsgDTO.BindAi }, WorldLine = CrossWorldAiSvc.DefaultWorldLine.Name }; setting.Insert(); MsgSender.PushMsg(MsgDTO, "注册成功!"); return(true); }
private static void TryToUpdateChar(MsgInformationEx MsgDTO, string charactor, string settingName, string content) { if (!IsCharactorCreator(MsgDTO, charactor)) { MsgSender.PushMsg(MsgDTO, "只能修改自己创建的人物哦~"); return; } if (IsSettingFull(MsgDTO.FromGroup, charactor, settingName)) { MsgSender.PushMsg(MsgDTO, $"每个人物只能设定{MaxSettingPerChar}个属性哦~"); return; } if (IsSettingExist(MsgDTO.FromGroup, charactor, settingName)) { ModifySetting(MsgDTO, charactor, settingName, content); } else { InsertSetting(MsgDTO, charactor, settingName, content); } }
public bool DealWith(MsgInformationEx MsgDTO, object[] param) { if (OSPersonBuff.CheckBuff(MsgDTO.FromQQ, "快晴")) { MsgSender.PushMsg(MsgDTO, "你无法进行该操作!(快晴)"); return(false); } var aimQQ = (long)param[0]; var name = param[1] as string; var price = (int)(long)param[2]; if (aimQQ == MsgDTO.FromQQ) { MsgSender.PushMsg(MsgDTO, "你无法和自己交易!"); return(false); } if (price <= 0) { MsgSender.PushMsg(MsgDTO, "价格异常!"); return(false); } if (HonorSvc.FindItem(name) != null) { return(DealItem(MsgDTO, name, aimQQ, price)); } if (CookingDietSvc[name] != null) { return(DealDiet(MsgDTO, name, aimQQ, price)); } MsgSender.PushMsg(MsgDTO, "未查找到相关物品信息!"); return(false); }
public bool MyItemsByAttr(MsgInformationEx MsgDTO, object[] param) { var name = param[0] as string; if (!PetExtent.AllAttributes.Contains(name)) { MsgSender.PushMsg(MsgDTO, "请输入正确的特性名!", true); return(false); } var record = ItemCollectionRecord.Get(MsgDTO.FromQQ); if (record.HonorCollections.IsNullOrEmpty()) { MsgSender.PushMsg(MsgDTO, "你的背包空空如也~", true); return(false); } var items = record.HonorCollections.Where(p => p.Value.Items != null).SelectMany(p => p.Value.Items .Where(item => { var itemModel = HonorSvc.FindItem(item.Key); return(itemModel.Attributes != null && itemModel.Attributes.Contains(name)); })).ToList(); if (!items.Any()) { MsgSender.PushMsg(MsgDTO, "你没有该特性的物品!", true); return(false); } var msg = $"你收集的物品中,【{name}】 特性的物品有:\r\n" + string.Join(",", items.Select(item => $"{item.Key}*{item.Value}")); MsgSender.PushMsg(MsgDTO, msg); return(true); }
public bool FunctionBonus(MsgInformationEx MsgDTO, object[] param) { var command = param[0] as string; var qqNum = (long)param[1]; var count = (int)(long)param[2]; var enters = CrossWorldAiSvc[MsgDTO.FromGroup].AllAvailableGroupCommands.Where(p => p.Command == command).ToList(); if (enters.IsNullOrEmpty()) { MsgSender.PushMsg(MsgDTO, "未找到该功能!", true); return(false); } var enter = enters.First(); if (enters.Count > 1) { var options = enters.Select(p => $"{p.Command} {p.SyntaxHint}").ToArray(); var response = WaiterSvc.WaitForOptions(MsgDTO.FromGroup, MsgDTO.FromQQ, "请选择需要奖励的功能:", options, MsgDTO.BindAi); if (response < 0) { MsgSender.PushMsg(MsgDTO, "操作取消!"); return(false); } enter = enters[response]; } var dailyLimit = DailyLimitRecord.Get(qqNum, enter.ID); dailyLimit.Decache(count); dailyLimit.Update(); MsgSender.PushMsg(MsgDTO, "奖励已生效!"); return(true); }
protected override void ScheduleDo(SchedulerTimer timer) { var curHour = DateTime.Now.Hour; var settings = MongoService <AutoPowerSetting> .Get(p => p.Hour == curHour); foreach (var setting in settings) { var GroupSettingMgr = AutofacSvc.Resolve <GroupSettingSvc>(); switch (setting.ActionType) { case AutoPowerSettingActionType.PowerOn: { var groupSetting = GroupSettingMgr[setting.GroupNum]; groupSetting.IsPowerOn = true; groupSetting.Update(); MsgSender.PushMsg(setting.GroupNum, 0, "开机成功!", groupSetting.BindAi); break; } case AutoPowerSettingActionType.PowerOff: { var groupSetting = GroupSettingMgr[setting.GroupNum]; groupSetting.IsPowerOn = false; groupSetting.Update(); MsgSender.PushMsg(setting.GroupNum, 0, "关机成功!", groupSetting.BindAi); break; } default: throw new ArgumentOutOfRangeException(); } } timer.Interval = SchedulerTimer.NextHourInterval; }
public bool ViewItem(MsgInformationEx MsgDTO, object[] param) { var name = param[0] as string; var item = HonorSvc.FindItem(name); if (item == null) { MsgSender.PushMsg(MsgDTO, $"未找到该物品:{name}"); return(false); } var record = ItemCollectionRecord.Get(MsgDTO.FromQQ); var msg = $"{(string.IsNullOrEmpty(item.PicPath) ? string.Empty : $"{CodeApi.Code_Image_Relational(item.PicPath)}\r\n")}" + $"{item.Name}\r\n" + $" {item.Description}\r\n" + $"稀有率:{HonorSvc.ItemRate(item)}%\r\n" + $"价格:{HonorSvc.GetItemPrice(item, MsgDTO.FromQQ).CurencyFormat()}\r\n" + $"特性:{(item.Attributes == null ? "无" : string.Join(",", item.Attributes))}\r\n" + $"可解锁成就:{HonorSvc.FindHonorFullName(item.Name)}\r\n" + $"你拥有该物品:{record.GetCount(item.Name)}个"; MsgSender.PushMsg(MsgDTO, msg); return(true); }
public bool SetPetKind(MsgInformationEx MsgDTO, object[] param) { var name = param[0] as string; name = name?.Trim(); if (string.IsNullOrEmpty(name)) { MsgSender.PushMsg(MsgDTO, "种族不能为空!", true); return(false); } if (name.Length > 10) { MsgSender.PushMsg(MsgDTO, "种族不能超过10个字!", true); return(false); } var pet = PetRecord.Get(MsgDTO.FromQQ); pet.PetNo = name; pet.Update(); MsgSender.PushMsg(MsgDTO, "设定成功!"); return(true); }
public bool RefreshVipShop(MsgInformationEx MsgDTO, object[] param) { var osPerson = OSPerson.GetPerson(MsgDTO.FromQQ); if (osPerson.Diamonds < 10) { MsgSender.PushMsg(MsgDTO, $"很抱歉,你当前的钻石余额不足,无法刷新vip商店!({osPerson.Diamonds}/10)"); return(false); } if (!WaiterSvc.WaitForConfirm(MsgDTO, $"此操作将花费{10.CurencyFormat("Diamond")},是否继续?")) { MsgSender.PushMsg(MsgDTO, "操作取消!"); return(false); } osPerson.Diamonds -= 10; osPerson.Update(); DailyVipGoodsRecord.Refresh(MsgDTO.FromQQ); MsgSender.PushMsg(MsgDTO, "刷新成功!"); return(true); }
public void 浓雾() { var query = ItemCollectionRecord.Get(AimQQNum); if (query == null || query.HonorCollections.IsNullOrEmpty()) { MsgSender.PushMsg(GroupNum, 0, "对手没有任何物品!", BindAi); return; } var nomalHonors = query.HonorCollections.Where(p => p.Value.Type == HonorType.Normal).ToList(); if (nomalHonors.IsNullOrEmpty()) { MsgSender.PushMsg(GroupNum, 0, "对手没有任何非限定物品!", BindAi); return; } var(key, _) = nomalHonors.SelectMany(p => p.Value.Items).RandElement(); var record = ItemCollectionRecord.Get(SelfQQNum); var msg = record.ItemIncome(key); MsgSender.PushMsg(GroupNum, 0, $"你获得了 {key}!\r\n{msg}", BindAi); }
private void Repeat(MsgInformationEx MsgDTO, PlusOneModel groupCache) { if (groupCache.MsgCache != MsgDTO.FullMsg) { groupCache.MsgCache = MsgDTO.FullMsg; groupCache.IsAlreadyRepeated = false; return; } if (groupCache.IsAlreadyRepeated) { return; } AIAnalyzer.AddCommandCount(new CmdRec() { FunctionalAi = AIName, Command = "PlusOneOverride", GroupNum = MsgDTO.FromGroup, BindAi = MsgDTO.BindAi }); MsgSender.PushMsg(MsgDTO, MsgDTO.FullMsg); groupCache.IsAlreadyRepeated = true; }
private static void ShowRandFortune(MsgInformationEx MsgDTO, RandomFortuneCache rf) { var msg = string.Empty; if (rf.BlessValue > 0) { rf.FortuneValue += rf.BlessValue; rf.FortuneValue = rf.FortuneValue > 100 ? 100 : rf.FortuneValue; msg += $"恭喜你受到了 {rf.BlessName} 的祝福\r\n"; msg += $"你今天的运势是:{rf.FortuneValue}%({rf.BlessValue}↑)\r\n"; } else if (rf.BlessValue < 0) { rf.FortuneValue += rf.BlessValue; rf.FortuneValue = rf.FortuneValue < 0 ? 0 : rf.FortuneValue; msg += $"哎呀呀,你受到了 {rf.BlessName} 的诅咒\r\n"; msg += $"你今天的运势是:{rf.FortuneValue}%({Math.Abs(rf.BlessValue)}↓)\r\n"; } else { msg += "你今天的运势是:" + rf.FortuneValue + "%\r\n"; } var builder = new StringBuilder(); builder.Append(msg); for (var i = 0; i < rf.FortuneValue; i++) { builder.Append("|"); } msg = builder.ToString(); MsgSender.PushMsg(MsgDTO, msg, true); }
private void ProcessCave(ICave cave) { var msg = $"你遇到了 {cave.Description} !\r\n"; Thread.Sleep(2000); switch (cave.Type) { case CaveType.宝箱: msg += ProcessTreasureCave(cave as TreasureCave); break; case CaveType.陷阱: msg += ProcessTrapCave(cave as TrapCave); break; case CaveType.怪兽: msg += ProcessMonsterCave(cave as MonsterCave); break; } MsgSender.PushMsg(GroupNum, CurPlayer.QQNum, msg, BindAi); cave.Visible = true; }
public bool Cook(MsgInformationEx MsgDTO, object[] param) { var dietName = param[0] as string; var Diet = CookingDietSvc[dietName]; if (Diet == null) { MsgSender.PushMsg(MsgDTO, "未查找到相关菜肴名称!"); return(false); } var pet = PetRecord.Get(MsgDTO.FromQQ); if (pet.Level < Diet.Level) { MsgSender.PushMsg(MsgDTO, $"{pet.Name}的等级太低,还不能烹饪该菜肴!({pet.Level}/{Diet.Level})"); return(false); } var cookingRec = CookingRecord.Get(MsgDTO.FromQQ); if (cookingRec.LearndDietMenu.IsNullOrEmpty() || !cookingRec.LearndDietMenu.Contains(dietName)) { MsgSender.PushMsg(MsgDTO, $"你尚未学会{dietName}的烹饪方法!(可使用【{Diet.ExchangeHonor}】兑换,详情请参见【帮助 兑换菜谱】)"); return(false); } var falvoringNeedStr = string.Join(",", Diet.Flavorings.Select(f => $"{f.Key}({cookingRec.FlavoringDic.GetDicValueSafe(f.Key)}/{f.Value})")); if (!Diet.Flavorings.IsNullOrEmpty() && !cookingRec.CheckFlavorings(Diet.Flavorings)) { MsgSender.PushMsg(MsgDTO, $"调味料不足!({falvoringNeedStr})"); return(false); } var itemColle = ItemCollectionRecord.Get(MsgDTO.FromQQ); var allitems = itemColle.AllItemsDic; var materialNeedStr = string.Join(",", Diet.Materials.Select(m => $"{m.Key}({allitems.GetDicValueSafe(m.Key)}/{m.Value})")); if (!Diet.Materials.IsNullOrEmpty() && !itemColle.CheckItem(Diet.Materials)) { MsgSender.PushMsg(MsgDTO, $"材料不足!({materialNeedStr})"); return(false); } var msg = $"烹饪 {dietName} 将需要消耗\r\n{falvoringNeedStr}\r\n{materialNeedStr}\r\n是否确认?"; if (!WaiterSvc.WaitForConfirm(MsgDTO, msg)) { MsgSender.PushMsg(MsgDTO, "操作取消!"); return(false); } cookingRec.FlavoringConsume(Diet.Flavorings); itemColle.ItemConsume(Diet.Materials); cookingRec.AddDiet(dietName); cookingRec.Update(); itemColle.Update(); MsgSender.PushMsg(MsgDTO, "烹饪成功!"); return(true); }
private static void Repeat(MsgInformationEx MsgDTO) { Thread.Sleep(SleepTime); MsgSender.PushMsg(MsgDTO, MsgDTO.FullMsg); }