private void RPCForwardFlagCaptured(string strMessage) { MsgFlagDelivered cMessage = JsonUtility.ValidateJsonData <MsgFlagDelivered>(strMessage); clientManager.SendGameMessage(new MsgFlagDelivered() { PlayerName = cMessage.PlayerName, PlayerTeam = cMessage.PlayerTeam }); }
public void ForwardFlagCaptured(MsgFlagDelivered msg) { string strSerializedMessage = JsonUtility.SerializeToJson <MsgFlagDelivered> (msg); networkView.RPC(RPCFunctions.RPC_FORWARD_FLAG_CAPTURED, RPCMode.Others, strSerializedMessage); }