Exemple #1
0
 void OnConditionChanged(MsgConditionChanged msg)
 {
     if (Game.PlayerCharacter.Conditions.Contains(msg.Condition))         // acquired condition
     {
     }
     else         // lost condition
     {
         switch (msg.Condition)
         {
         case Condition.Immobilized:
             if (_didAddCallbackRemoval)
             {
                 ClearRemoveImmobilizedCallback();
             }
             break;
         }
     }
 }
 void OnConditionChange(MsgConditionChanged msg)
 {
     UpdateCondition(msg.Condition);
 }