private void OnChangeLevel(MsgChangeLevel obj) { if (obj.petAtkDb.Nome != AttackNameId.nulo) { container.SetActive(true); } }
private void OnChangeLvel(MsgChangeLevel obj) { if (obj.gameObject == dono) { numberLevel.text = obj.newLevel.ToString(); hpNumber.text = obj.pvCorrente + " / " + obj.pvMax; mpNumber.text = obj.peCorrente + " / " + obj.peMaximo; hpBar.fillAmount = (float)obj.pvCorrente / obj.pvMax; mpBar.fillAmount = (float)obj.peCorrente / obj.peMaximo; } }