private void OnLoadUpdateZipComplete(object data, string item) { AssetBundle ab = data as AssetBundle; // GameObject obj = ab.LoadAsset(item) as GameObject; GameObject go = null; Object[] objs = ab.LoadAllAssets(); foreach (var obj in objs) { if (obj is GameObject) { go = (GameObject)Instantiate(obj); break; } } go.layer = 11; foreach (Transform child in go.transform) { child.gameObject.layer = 11; } go.AddComponent <MeshCollider>(); MsgCenter.Go = go; string Name = ((int)EnumToolV2.GetEnumName <ProdKind>(CurtainData.ModuleType)).ToString(); go.name = Name; //清楚当前字典的该组件的信息 MsgCenter.RemoveValue(Name); MsgCenter.AddInfomation(MsgCenter.nowWidow.name, Name, go); /*为窗帘赋值*/ CurtainManager temp = null; if (go.GetComponent <CurtainManager>() == null) { temp = go.AddComponent <CurtainManager>(); //temp.ModuleType = Name; } temp.Material = go.GetComponent <MeshRenderer>().material; temp.InitCurtain(CurtainData); go.GetComponent <MeshRenderer>().material = temp.Material; if (temp.TextureURL != "") { StartCoroutine(loadCurtainPicture(InitServerConfig.Instance.m_servers[0] + temp.TextureURL, go.transform)); } /* */ if (item.Contains("UP")) { go.transform.parent = ParentUp; } else if (item.Contains("Middle")) { go.transform.parent = ParentMiddle; } if (go.name == "8" || go.name == "14" || go.name == "3") { Material[] Alpha_Material = new Material[1]; Alpha_Material[0] = new Material(Resources.Load <Shader>("Alpha-Diffuse")); go.GetComponent <MeshRenderer>().materials = Alpha_Material; go.GetComponent <CurtainManager>().Material = Alpha_Material[0]; } go.transform.localPosition = Vector3.zero; go.transform.localEulerAngles = Vector3.zero; go.transform.localScale = Vector3.one; if (go.GetComponent <ChangeTexture>() == null) { go.AddComponent <ChangeTexture>(); } if (MsgCenter.Target != ProdKind.Null) { MsgCenter._changeTexture = go.GetComponent <ChangeTexture>(); } RefreshWinCompoment(go, false); ab.Unload(false); }