// Use this for initialization
    void Start()
    {
        //registe bytes msg
        MsgManager.Instance.RegisterMsg(110, OnByteMsg);
        //you can registe many msg here
        //....

        //registe protobuf msg
        MsgManager.Instance.RegisterMsg(typeof(TestProtobufStruct).FullName, OnProtobufMsg);
        //....

        //connect(prefer host names)
        ClientTcp socket        = new ClientTcp();
        bool      tempIsConnect = socket.Connect("www.google.com", 111);

        Debug.Log("是否连接成功: " + tempIsConnect);

        // send byte msg
        MsgByte tempMsg1 = new MsgByte(110); //110 is proto id

        tempMsg1.Write <int>(100);           //write msg's body
        tempMsg1.Write("hello");             //write msg's body
        tempMsg1.Flush();                    //send

        //send protobuf msg
        TestProtobufStruct testProtobufStruct = new TestProtobufStruct();

        testProtobufStruct.x = 100;
        testProtobufStruct.y = "hello";
        MsgProtobuf tempMsg2 = new MsgProtobuf();

        tempMsg2.Write(testProtobufStruct);
        tempMsg2.Flush();//send
    }
        // Read serial port
        public static void Read()
        {
            byte   MsgByte;
            string MsgByteString = null;

            byte[] MsgPacketBuffer = new byte[65536];  // Reserve an array to store the max number of bytes possible in a frame


            while (ConsoleContinue)  // Loop until user wants to stop the program.
            {
                try
                {
                    MsgByte = (byte)SPort.ReadByte(); // Read a byte

                    MsgByteString += MsgByte.ToString("X");


                    // Save the packet to a text file.
                    using (System.IO.StreamWriter file = new System.IO.StreamWriter(@MsgFileName, true))
                    {
                        // Write the messsages to file, on hex or deciaml or both
                        // file.Write(SalDecPacketString);
                        file.Write(MsgByteString);
                    }
                    Console.WriteLine(MsgByteString);  // Display the raw message to the console
                }  //try
                catch (TimeoutException) { }
            }
        }