private void hSockTcpEnterAck(MsgBody msg) { msg.Read(out int slot); msg.Read(out int seq); msg.Read(out string val2); msg.Read(out string val3); msg.Read(out int val4); msg.Read(out string val5); msg.Read(out int val6); msg.Read(out int val7); string[] array = new string[val7]; for (int j = 0; j < val7; j++) { msg.Read(out array[j]); } msg.Read(out int val8); msg.Read(out int val9); msg.Read(out int val10); msg.Read(out string val11); msg.Read(out int val12); msg.Read(out int val13); msg.Read(out byte val14); msg.Read(out val7); string[] array2 = (val7 > 0) ? new string[val7] : null; for (int j = 0; j < val7; j++) { msg.Read(out array2[j]); } msg.Read(out val7); string[] array3 = (val7 > 0) ? new string[val7] : null; for (int k = 0; k < val7; k++) { msg.Read(out array3[k]); } BrickManManager.Instance.OnEnter(seq, val2, array, val8, val9, val10, val11, val12, val13, array2, array3); BrickManManager.Instance.GetDesc(seq).Slot = (sbyte)slot; if (seq != MyInfoManager.Instance.Seq) { P2PManager.Instance.Add(seq, val3, val4, val5, val6, val14); if (RoomManager.Instance.CurrentRoom >= 0) { GameObject gameObject = GameObject.Find("Main"); if (null != gameObject) { gameObject.BroadcastMessage("OnChat", new ChatText(ChatText.CHAT_TYPE.SYSTEM, seq, val2, StringMgr.Instance.Get("ENTERED"))); } } } else { MyInfoManager.Instance.Slot = (sbyte)slot; } }
private void HandleReceiveSlotData(MsgBody msg) { msg.Read(out int count); for (int i = 0; i < count; i++) { msg.Read(out int slot); msg.Read(out int seq); msg.Read(out string name); msg.Read(out string ip); msg.Read(out int port); msg.Read(out string remoteIp); msg.Read(out int remotePort); msg.Read(out int equipCount); string[] equipment = new string[equipCount]; for (int j = 0; j < equipCount; j++) { msg.Read(out equipment[j]); } msg.Read(out int status); msg.Read(out int xp); msg.Read(out int clanSeq); msg.Read(out string clanName); msg.Read(out int clanMark); msg.Read(out int rank); msg.Read(out byte playerflag); msg.Read(out equipCount); string[] wpnChg = (equipCount > 0) ? new string[equipCount] : null; for (int j = 0; j < equipCount; j++) { msg.Read(out wpnChg[j]); } msg.Read(out equipCount); string[] drpItem = (equipCount > 0) ? new string[equipCount] : null; for (int k = 0; k < equipCount; k++) { msg.Read(out drpItem[k]); } if (seq != MyInfoManager.Instance.Seq) { P2PManager.Instance.Add(seq, ip, port, remoteIp, remotePort, playerflag); BrickManManager.Instance.OnEnter(seq, name, equipment, status, xp, clanSeq, clanName, clanMark, rank, equipment, equipment); BrickManDesc desc = BrickManManager.Instance.GetDesc(seq); desc.Slot = (sbyte)slot; } else { MyInfoManager.Instance.Slot = (sbyte)slot; } } }