private void HandleAcceptMessage(NetworkMessage msg) { MsgAccept accept = msg as MsgAccept; PlayerList.LocalPlayerID = accept.PlayerID; NetClientAccepted(); UDPRequestSent = true; // start UDP Link NetClient.ConnectToUDP(); NetClient.SendMessage(false, new MsgUDPLinkRequest(PlayerList.LocalPlayerID)); }
private void SendAccept(ServerPlayer player) { Logger.Log1("Accept Player " + player.PlayerID + ":" + player.Callsign); MsgAccept accept = new MsgAccept(); accept.PlayerID = player.PlayerID; player.SendMessage(accept); PlayerAccepted?.Invoke(this, player); Promote(player); }
private static void HandleAcceptMessage(NetworkMessage msg) { MsgAccept accept = msg as MsgAccept; WriteLine("Received Accept Message PlayerID is " + accept.PlayerID.ToString()); PlayerID = accept.PlayerID; UDPRequestSent = true; // start UDP Link client.ConnectToUDP(); client.SendMessage(false, new MsgUDPLinkRequest(PlayerID)); WriteLine("Sent UDP Link request via UDP"); }