Exemple #1
0
        public static int[] ConvertToIntBmp(Msdfgen.FloatRGBBmp input)
        {
            int height = input.Height;
            int width  = input.Width;

            int[] output = new int[input.Width * input.Height];

            for (int y = height - 1; y >= 0; --y)
            {
                for (int x = 0; x < width; ++x)
                {
                    //a b g r
                    //----------------------------------
                    Msdfgen.FloatRGB pixel = input.GetPixel(x, y);
                    //a b g r
                    int abgr = (255 << 24) |
                               (Msdfgen.Vector2.Clamp((int)(pixel.b * 0x100), 0xff) << 16) |
                               (Msdfgen.Vector2.Clamp((int)(pixel.g * 0x100), 0xff) << 8) |
                               Msdfgen.Vector2.Clamp((int)(pixel.r * 0x100), 0xff);
                    output[(y * width) + x] = abgr;
                    //----------------------------------

                    /**it++ = clamp(int(bitmap(x, y).r*0x100), 0xff);
                    * it++ = clamp(int(bitmap(x, y).g*0x100), 0xff);
                    * it++ = clamp(int(bitmap(x, y).b*0x100), 0xff);*/
                }
            }
            return(output);
        }
        public static GlyphImage CreateMsdfImage(
            this MsdfGlyphGen msdfGlyphGen,
            GlyphPointF[] glyphPoints, ushort[] contourEndPoints, float pxScale = 1)
        {
            // create msdf shape , then convert to actual image
            Msdfgen.Shape shape = msdfGlyphGen.CreateMsdfShape(glyphPoints, contourEndPoints, pxScale);
            double        left, bottom, right, top;

            shape.findBounds(out left, out bottom, out right, out top);
            int w = (int)Math.Ceiling((right - left));
            int h = (int)Math.Ceiling((top - bottom));

            if (w < 5)
            {
                w = 5;
            }
            if (h < 5)
            {
                h = 5;
            }

            Msdfgen.FloatRGBBmp frgbBmp = new Msdfgen.FloatRGBBmp(w, h);
            Msdfgen.EdgeColoring.edgeColoringSimple(shape, 3);
            Msdfgen.MsdfGenerator.generateMSDF(frgbBmp, shape, 4, new Msdfgen.Vector2(1, 1), new Msdfgen.Vector2(), -1);
            //-----------------------------------
            int[]      buffer = Msdfgen.MsdfGenerator.ConvertToIntBmp(frgbBmp);
            GlyphImage img    = new Typography.Rendering.GlyphImage(w, h);

            img.SetImageBuffer(buffer, false);
            return(img);
        }
Exemple #3
0
        public static GlyphImage CreateMsdfImage(Msdfgen.Shape shape)
        {
            double left, bottom, right, top;

            shape.findBounds(out left, out bottom, out right, out top);
            int w = (int)Math.Ceiling((right - left));
            int h = (int)Math.Ceiling((top - bottom));

            if (w < 5)
            {
                w = 5;
            }
            if (h < 5)
            {
                h = 5;
            }


            int borderW   = (int)((float)w / 5f);
            var translate = new Msdfgen.Vector2(left < 0 ? -left + borderW : borderW, bottom < 0 ? -bottom + borderW : borderW);

            w += borderW * 2; //borders,left- right
            h += borderW * 2; //borders, top- bottom



            Msdfgen.FloatRGBBmp frgbBmp = new Msdfgen.FloatRGBBmp(w, h);
            Msdfgen.EdgeColoring.edgeColoringSimple(shape, 3);


            Msdfgen.MsdfGenerator.generateMSDF(frgbBmp,
                                               shape,
                                               4,
                                               new Msdfgen.Vector2(1, 1), //scale
                                               translate,                 //translate to positive quadrant
                                               -1);
            //-----------------------------------
            int[] buffer = Msdfgen.MsdfGenerator.ConvertToIntBmp(frgbBmp);

            GlyphImage img = new GlyphImage(w, h);

            img.TextureOffsetX = translate.x;
            img.TextureOffsetY = translate.y;
            img.SetImageBuffer(buffer, false);
            return(img);
        }
Exemple #4
0
        private void button10_Click(object sender, EventArgs e)
        {
            //--------------------------------------------
            Msdfgen.Shape   shape   = new Msdfgen.Shape();
            Msdfgen.Contour contour = new Msdfgen.Contour();
            //contour.AddLine(10, 10, 25, 25);
            //contour.AddLine(25, 25, 15, 10);
            //contour.AddLine(15, 10, 10, 10);

            contour.AddLine(10, 10, 25, 25);
            contour.AddQuadraticSegment(25, 25, 15, 30, 10, 15);
            contour.AddLine(10, 15, 10, 10);

            shape.contours.Add(contour);
            //-+---------------------------

            double left, bottom, right, top;

            shape.findBounds(out left, out bottom, out right, out top);

            Msdfgen.FloatRGBBmp frgbBmp = new Msdfgen.FloatRGBBmp((int)Math.Ceiling((right - left)), (int)Math.Ceiling((top - bottom)));
            double edgeThreshold        = 1.00000001;//use default
            double angleThreshold       = 1;

            shape.InverseYAxis = true;

            Msdfgen.EdgeColoring.edgeColoringSimple(shape, 3);
            Msdfgen.MsdfGenerator.generateMSDF(frgbBmp, shape, 4, new Msdfgen.Vector2(1, 1), new Msdfgen.Vector2(), -1);
            int[] buffer = Msdfgen.MsdfGenerator.ConvertToIntBmp(frgbBmp);

            //MsdfGen.SwapColorComponentFromBigEndianToWinGdi(buffer);

            using (Bitmap bmp = new Bitmap(frgbBmp.Width, frgbBmp.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
            {
                var bmpdata = bmp.LockBits(new System.Drawing.Rectangle(0, 0, frgbBmp.Width, frgbBmp.Height), System.Drawing.Imaging.ImageLockMode.ReadWrite, bmp.PixelFormat);
                System.Runtime.InteropServices.Marshal.Copy(buffer, 0, bmpdata.Scan0, buffer.Length);
                bmp.UnlockBits(bmpdata);

                bmp.Save("d:\\WImageTest\\a001_xn2_.png");
            }
        }
Exemple #5
0
        public static GlyphImage CreateMsdfImage(Msdfgen.Shape shape, MsdfGenParams genParams)
        {
            double left, bottom, right, top;

            shape.findBounds(out left, out bottom, out right, out top);
            int w = (int)Math.Ceiling((right - left));
            int h = (int)Math.Ceiling((top - bottom));

            if (w < genParams.minImgWidth)
            {
                w = genParams.minImgWidth;
            }
            if (h < genParams.minImgHeight)
            {
                h = genParams.minImgHeight;
            }


            //temp, for debug with glyph 'I', tahoma font
            //double edgeThreshold = 1.00000001;//default, if edgeThreshold < 0 then  set  edgeThreshold=1
            //Msdfgen.Vector2 scale = new Msdfgen.Vector2(0.98714652956298199, 0.98714652956298199);
            //double pxRange = 4;
            //translate = new Msdfgen.Vector2(12.552083333333332, 4.0520833333333330);
            //double range = pxRange / Math.Min(scale.x, scale.y);


            int borderW   = (int)((float)w / 5f);
            var translate = new Msdfgen.Vector2(left < 0 ? -left + borderW : borderW, bottom < 0 ? -bottom + borderW : borderW);

            w += borderW * 2; //borders,left- right
            h += borderW * 2; //borders, top- bottom

            double edgeThreshold = genParams.edgeThreshold;

            if (edgeThreshold < 0)
            {
                edgeThreshold = 1.00000001; //use default if  edgeThreshold <0
            }

            var    scale = new Msdfgen.Vector2(genParams.scaleX, genParams.scaleY); //scale
            double range = genParams.pxRange / Math.Min(scale.x, scale.y);

            //---------
            Msdfgen.FloatRGBBmp frgbBmp = new Msdfgen.FloatRGBBmp(w, h);
            Msdfgen.EdgeColoring.edgeColoringSimple(shape, genParams.angleThreshold);
            Msdfgen.MsdfGenerator.generateMSDF(frgbBmp,
                                               shape,
                                               range,
                                               scale,
                                               translate,//translate to positive quadrant
                                               edgeThreshold);
            //-----------------------------------
            int[] buffer = Msdfgen.MsdfGenerator.ConvertToIntBmp(frgbBmp);

            GlyphImage img = new GlyphImage(w, h);

            img.TextureOffsetX = (short)translate.x;
            img.TextureOffsetY = (short)translate.y;
            img.SetImageBuffer(buffer, false);
            return(img);
        }