/// <summary>
        /// Flush all "modified" data blocks in cache onto Disk.
        /// NOTE: cache fault event will also cause modified data blocks
        /// to be saved to disk and Save will only save those "modified ones"
        /// that didn't get evicted from cache during said event.
        /// </summary>
        public virtual void Flush()
        {
            bool saveIt      = false;
            bool saveDelayed = DelaySaveBlocks;

            if (IsOpen && IsDirty)
            {
                //RegisterChange();
                IsDirty = false;
                if (FileStream != null)
                {
                    //** save the collection Item(s) in cache
                    SaveState |= SaveTypes.CollectionSave;
                    if (!DelaySaveBlocks)
                    {
                        DelaySaveBlocks = MruManager.Count < 20;
                    }
                    MruManager.Flush();
                    SaveState ^= SaveTypes.CollectionSave;

                    //** save the collection's meta data
                    WriteToDisk(this, !IsPartOfCollection);
                    saveIt = true;
                    AddToBlocks(DiskBuffer, Blocks);
                }
            }
            if (deletedBlocks != null)
            {
                deletedBlocks.Flush();
            }
            if (!saveIt)
            {
                return;
            }
            DelaySaveBlocks = saveDelayed;
            SaveBlocks(false);
        }