Exemple #1
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    public void Connect()
    {
        client = new MqttClient4Unity(brokerHostname, brokerPort, false, null);
        string clientId = Guid.NewGuid().ToString();

        client.Connect(clientId);
    }
Exemple #2
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    public void Connect()
    {
        client = new MqttClient4Unity(brokerHostname, brokerPort, false, null);
        string clientId = "BuildYourGame";

        client.Connect(clientId, userName, password);
    }
Exemple #3
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 // Use this for initialization
 void Start()
 {
     colorSplineObject = GetComponent <ColorSplineObject>();
     colorSplineObject.UpdateSplineEvent += new ColorSplineObject.UpdateSplineEventHandler(OnSplineUpdate);
     client = new MqttClient4Unity(host, port, false, null);
     client.Connect(clientName);
     client.MqttMsgPublished += new MqttClient.MqttMsgPublishedEventHandler(OnMessage);
     client.Subscribe(SPLINE_TOPIC);         //TODO This isn't working
 }
Exemple #4
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 void Connect()
 {
     // SSL使用時はtrue、CAを指定
     client = new MqttClient4Unity(brokerHostname, brokerPort, false,
                                   null);
     // clientidを生成
     string clientId = Guid.NewGuid().ToString();
     client.Connect(clientId, userName, password);
 }
Exemple #5
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    void Connect()
    {
        // SSL使用時はtrue、CAを指定
        client = new MqttClient4Unity(brokerHostname, brokerPort, false,
                                      null);
        // clientidを生成
        string clientId = Guid.NewGuid().ToString();

        client.Connect(clientId, userName, password);
    }
Exemple #6
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    public void Connect()
    {
        client = new MqttClient4Unity(brokerHostname, brokerPort, false, null);
        string clientId = Guid.NewGuid().ToString();

        //client.WillMessage = System.Text.Encoding.ASCII.GetBytes("disconnected");
        //client.WillTopic = "clients/" + clientId;
        //client.WillFlag = false;
        client.Connect(clientId, userName, password, false, MqttMsgConnect.QOS_LEVEL_AT_MOST_ONCE, true, "clients/" + clientId, "disconnected", true, 60);

        Debug.Log("MQTT Connecting");
        client.Publish("test/clients/" + clientId, System.Text.Encoding.ASCII.GetBytes("connected"));
    }
Exemple #7
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 void Connect()
 {
     client = new MqttClient4Unity(brokerHostname, brokerPort, false, null);
     client.Connect("Unity", "", "");
 }