public void Connect() { client = new MqttClient4Unity(brokerHostname, brokerPort, false, null); string clientId = Guid.NewGuid().ToString(); client.Connect(clientId); }
public void Connect() { client = new MqttClient4Unity(brokerHostname, brokerPort, false, null); string clientId = "BuildYourGame"; client.Connect(clientId, userName, password); }
// Use this for initialization void Start() { colorSplineObject = GetComponent <ColorSplineObject>(); colorSplineObject.UpdateSplineEvent += new ColorSplineObject.UpdateSplineEventHandler(OnSplineUpdate); client = new MqttClient4Unity(host, port, false, null); client.Connect(clientName); client.MqttMsgPublished += new MqttClient.MqttMsgPublishedEventHandler(OnMessage); client.Subscribe(SPLINE_TOPIC); //TODO This isn't working }
void Connect() { // SSL使用時はtrue、CAを指定 client = new MqttClient4Unity(brokerHostname, brokerPort, false, null); // clientidを生成 string clientId = Guid.NewGuid().ToString(); client.Connect(clientId, userName, password); }
public void Connect() { client = new MqttClient4Unity(brokerHostname, brokerPort, false, null); string clientId = Guid.NewGuid().ToString(); //client.WillMessage = System.Text.Encoding.ASCII.GetBytes("disconnected"); //client.WillTopic = "clients/" + clientId; //client.WillFlag = false; client.Connect(clientId, userName, password, false, MqttMsgConnect.QOS_LEVEL_AT_MOST_ONCE, true, "clients/" + clientId, "disconnected", true, 60); Debug.Log("MQTT Connecting"); client.Publish("test/clients/" + clientId, System.Text.Encoding.ASCII.GetBytes("connected")); }
void Connect() { client = new MqttClient4Unity(brokerHostname, brokerPort, false, null); client.Connect("Unity", "", ""); }