public override void OnLobbyServerSceneLoadedForPlayer(NetworkManager manager, GameObject lobbyPlayer, GameObject gamePlayer)
    {
        LobbyPlayer lobby       = lobbyPlayer.GetComponent <LobbyPlayer>();
        Movt        localPlayer = gamePlayer.GetComponent <Movt>();


        localPlayer.pName       = lobby.playerName;
        localPlayer.PlayerColor = lobby.playerColor;

        Debug.Log("Player Color" + localPlayer.PlayerColor);
    }
 void RpcRespawn()
 {
     ChooseBuffPanel.SetActive(true);
     //Debug.Log(GetColor.PlayerColor+"Respawning");
     GetColor   = this.GetComponent <Movt>();
     PC4Respawn = GetColor.PlayerColor;
     if (isLocalPlayer)
     {
         if (PC4Respawn == Color.blue)
         {
             this.transform.position = new Vector2(-18f + UnityEngine.Random.Range(0, 8f), 28.45f);
         }
         if (PC4Respawn == Color.red)
         {
             this.transform.position = new Vector2(49.9f + UnityEngine.Random.Range(0, 8f), 28.45f);
         }
     }
 }