private void FixedUpdate() { //Updates AI's calculations _agent.UpdateForces(); //Updates Heading as it is needed for AI calculations for next Update frame this.Heading = this.Direction.normalized; //Updates Location based on AI calculations this.transform.position = this.Location; }
// Update is called once per frame void Update() { //Updates AI's calculations _agent.UpdateForces(); this.MaxSpeed = 2; //Updates Heading as it is needed for AI calculations for next Update frame this.Heading = this.Direction.normalized; //Updates Location based on AI calculations this.transform.position = this.Location; //During gameplay will update as player comes into view vs just wandering UpdateGhostState(); }