Exemple #1
0
        private void ChangeComplexity(GenericShip ship, ref MovementStruct movement)
        {
            if (movement.ToString() == HostShip.AssignedManeuver.ToString())
            {
                return;
            }

            movement.ColorComplexity = GenericMovement.IncreaseComplexity(movement.ColorComplexity);
        }
        public bool HasManeuver(MovementStruct maneuverStruct)
        {
            string maneuverString = maneuverStruct.ToString();

            return(HasManeuver(maneuverString));
        }