private void ChangeComplexity(GenericShip ship, ref MovementStruct movement) { if (movement.ToString() == HostShip.AssignedManeuver.ToString()) { return; } movement.ColorComplexity = GenericMovement.IncreaseComplexity(movement.ColorComplexity); }
public bool HasManeuver(MovementStruct maneuverStruct) { string maneuverString = maneuverStruct.ToString(); return(HasManeuver(maneuverString)); }