public override void Update()
    {
        base.Update();

        _movement.CheckIfShouldFlip(_input.XInputRaw);
        // if we're holding downwards
        if (_input.YInputRaw <= 0 && _input.XInputRaw == 0)
        {
            _stateMachine.ChangeState(_stateMachine.CrouchState);
            return;
        }
        // if we're moving sideways, and not touching the ceiling
    }
Exemple #2
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    public override void Update()
    {
        _movement.CheckIfShouldFlip(_input.XInputRaw);

        if (_input.XInputRaw != 0)
        {
            _stateMachine.ChangeState(_stateMachine.MoveState);
            return;
        }

        else if (_input.XInputRaw == 0 && _input.YInputRaw < 0 &&
                 _data.AllowCrouch)
        {
            _stateMachine.ChangeState(_stateMachine.CrouchState);
            return;
        }

        base.Update();
    }