/// <summary> /// Convierte el resultado final del juego /// </summary> private MovementGameEndModel ConvertResultMovement(ResultMovementModel movement) { MovementGameEndModel movementEnd = new MovementGameEndModel(ConvertTurn(movement.Turn), movement.Content); // Convierte los datos básicos ConvertMovementBase(movement, movementEnd); // Devuelve el movimiento return(movementEnd); }
public MovementGameEndViewModel(MovementGameEndModel movement) { Movement = movement; switch (movement.Result) { case GameModel.ResultType.WhiteWins: Text = "Ganan las blancas"; break; case GameModel.ResultType.BlackWins: Text = "Ganan las negras"; break; case GameModel.ResultType.Draw: Text = "Empate"; break; default: Text = "Juego abierto"; break; } }