/// <summary>
        ///		Convierte el resultado final del juego
        /// </summary>
        private MovementGameEndModel ConvertResultMovement(ResultMovementModel movement)
        {
            MovementGameEndModel movementEnd = new MovementGameEndModel(ConvertTurn(movement.Turn), movement.Content);

            // Convierte los datos básicos
            ConvertMovementBase(movement, movementEnd);
            // Devuelve el movimiento
            return(movementEnd);
        }
        public MovementGameEndViewModel(MovementGameEndModel movement)
        {
            Movement = movement;
            switch (movement.Result)
            {
            case GameModel.ResultType.WhiteWins:
                Text = "Ganan las blancas";
                break;

            case GameModel.ResultType.BlackWins:
                Text = "Ganan las negras";
                break;

            case GameModel.ResultType.Draw:
                Text = "Empate";
                break;

            default:
                Text = "Juego abierto";
                break;
            }
        }