void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <MovementControler>(); spawnPoints = GameObject.FindGameObjectsWithTag("SpawnPoints"); for (int i = 0; i < spawnPoints.Length; i++) { PlayerPrefs.GetInt("SpawnPoint" + i, 0); } tower = GameObject.FindGameObjectWithTag("Tower"); random = new System.Random(); }
private void Start() { _playerMovement = GetComponent <MovementControler>(); }
// Use this for initialization void Start() { instance = this; Controller = transform.GetComponent <CharacterController> (); }