private void Reset() { m_collider = GetComponent <Collider>(); m_rigidbody = GetComponent <Rigidbody>(); m_movementConfig = new MovementConfiguration().GetDefault(); m_lockConfig = new LockConfiguration().GetDefault(); m_possessConfig = new PossessConfiguration().GetDefault(); }
public bool HasMovementConfiguration(MovementConfiguration moveConfiguration) { foreach (MovementConfiguration mc in movementConfigurations) { if (mc.Equals(moveConfiguration)) { return(true); } } return(false); }