public void FlipHand() { if (!m_MovementComponent.GetSprite().flipX) { m_PlayerHand.transform.localPosition = new Vector3(0.66f, -1.303f, 0.0f); m_PlayerHand.transform.rotation = Quaternion.Euler(0, 0, 180.0f); } else { m_PlayerHand.transform.localPosition = new Vector3(-0.66f, -1.303f, 0.0f); m_PlayerHand.transform.rotation = Quaternion.Euler(0, 0, 0); } }