Exemple #1
0
    /// <summary>
    /// Parse the button in put, and make it work with the grid movement.
    /// </summary>
    void ButtonInput()
    {
        MovementBehaviour.Directions temp     = GetComponent <MovementBehaviour>().directionKey;
        MovementBehaviour            movement = GetComponent <MovementBehaviour>();
        bool tryChange = false;

        if (Input.GetKey(KeyCode.UpArrow))
        {
            temp      = MovementBehaviour.Directions.Up;
            tryChange = true;
        }
        if (Input.GetKey(KeyCode.DownArrow))
        {
            temp      = MovementBehaviour.Directions.Down;
            tryChange = true;
        }
        if (Input.GetKey(KeyCode.LeftArrow))
        {
            temp      = MovementBehaviour.Directions.Left;
            tryChange = true;
        }
        if (Input.GetKey(KeyCode.RightArrow))
        {
            temp      = MovementBehaviour.Directions.Right;
            tryChange = true;
        }
        if (tryChange)
        {
            movement.TryChangeDirections(temp, true);
        }
    }