IEnumerator GeneratePlanes () { int i=0; foreach(UFTAtlasEntryMetadata entryMeta in metadata.entries){ //GameObject gameObject=new GameObject(); MovedGUITexture mt = new MovedGUITexture(); mt.atlasMetadata = metadata; mt.entryMetadata = entryMeta; mt.ogpc = this; mt.reset(); movedList.Add(mt); yield return new WaitForSeconds(newObjectTimeout); } }
IEnumerator GeneratePlanes() { int i = 0; foreach (UFTAtlasEntryMetadata entryMeta in metadata.entries) { //GameObject gameObject=new GameObject(); MovedGUITexture mt = new MovedGUITexture(); mt.atlasMetadata = metadata; mt.entryMetadata = entryMeta; mt.ogpc = this; mt.reset(); movedList.Add(mt); yield return(new WaitForSeconds(newObjectTimeout)); } }