Exemple #1
0
        public void Add(IWadObjectId newId, IWadObject wadObject)
        {
            // Change id if necessary
            if (newId != wadObject.Id)
            {
                var property = wadObject.GetType().GetProperty("Id");
                property.SetValue(wadObject, newId);
            }

            // Add object
            if (newId is WadMoveableId)
            {
                Moveables.Add((WadMoveableId)newId, (WadMoveable)wadObject);
            }
            else if (newId is WadStaticId)
            {
                Statics.Add((WadStaticId)newId, (WadStatic)wadObject);
            }
            else if (newId is WadSpriteSequenceId)
            {
                SpriteSequences.Add((WadSpriteSequenceId)newId, (WadSpriteSequence)wadObject);
            }
            else
            {
                throw new ArgumentException("Argument not of a valid type.");
            }
        }
Exemple #2
0
        // This method is optional. By sorting the wad textures it may result ahead of time
        // we may have better texture space efficency.
        public void PreloadReplaceWad(IEnumerable <WadMoveable> newMoveables, IEnumerable <WadStatic> newStatics)
        {
            Dispose();
            try
            {
                PreloadReplaceTextures(newMoveables, newStatics);
            }
            catch (TextureAtlasFullException)
            {
                logger.Error("Unable to preload wad because the texture atlas became too full!");
                return;
            }

            // Create moveable models
            Parallel.ForEach(newMoveables, moveable =>
            {
                var model = AnimatedModel.FromWadMoveable(GraphicsDevice, moveable, AllocateTexture);
                lock (Moveables)
                    Moveables.Add(moveable, model);
            });

            // Create static meshes
            Parallel.ForEach(newStatics, @static =>
            {
                var model = new StaticModel(GraphicsDevice);
                model.Meshes.Add(ObjectMesh.FromWad2(GraphicsDevice, @static.Mesh, AllocateTexture));
                model.UpdateBuffers();
                lock (Statics)
                    Statics.Add(@static, model);
            });
        }
Exemple #3
0
 public void AddMoveable(string symbol)
 {
     if (!Moveables.Contains(symbol))
     {
         Moveables.Add(symbol);
     }
 }
Exemple #4
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 public virtual void PlaceMoveable(IMoveable moveable)
 {
     if (Moveables.Count != 0)
     {
         RemoveMoveable(Moveables.First());
     }
     Moveables.Add(moveable);
 }
Exemple #5
0
        public void AddMoveable(IMoveable moveable)
        {
            var listener = new FloorChangeListener();

            listener.Subscribe(moveable);
            Listeners.Add(listener);

            Moveables.Add(moveable.Identifier, moveable);
        }
Exemple #6
0
        private void AddToList(GameObject go)
        {
            var item = go as ICollidable;

            if (item != null)
            {
                Collidables.Add(item);
            }

            var moveable = go as IMoveable;

            if (moveable != null)
            {
                Moveables.Add(moveable);
            }

            var renderable = go as IRenderable;

            if (renderable != null)
            {
                Renderables.Add(renderable);
            }
        }
Exemple #7
0
        public AnimatedModel GetMoveable(WadMoveable moveable, bool maybeRebuildAll = true)
        {
            // Check if the data is already loaded
            // If yes attempt to use that one
            AnimatedModel model;

            if (Moveables.TryGetValue(moveable, out model))
            {
                if (model.Version >= moveable.Version)
                {
                    return(model);
                }
                ReclaimTextureSpace(model);
                model.Dispose();
                Moveables.Remove(moveable);
            }

            // The data is either new or has changed, unfortunately we need to reload it
            try
            {
                model = AnimatedModel.FromWadMoveable(GraphicsDevice, moveable, AllocateTexture);
            }
            catch (TextureAtlasFullException exc)
            {
                logger.Info(exc.Message);

                if (maybeRebuildAll)
                {
                    logger.Info("Starting to rebuild the entire atlas.");
                    Dispose();
                    return(GetMoveable(moveable, false));
                }
            }
            Moveables.Add(moveable, model);
            return(model);
        }
Exemple #8
0
 public void PlaceMoveable(IMoveable moveable)
 {
     Moveables.Add(moveable);
 }