void zombie_forward() { if ((r = MoveUtil.MoveByFrame(transform, nextPosition, moveSpeed)) == 0.0f) { transform.position = nextPosition; zombie_movement = Zombie_Movement.zombie_forward_idle; _animator.SetInteger("zombie_movement", (int)zombie_movement); isMoving = false; //ManagerGame.zombieMove = false; isCalcued = false; return; } }