void Start() { leftTrack = GameObject.Find(gameObject.name + "/Lefttrack").GetComponent <MoveTrack>(); rightTrack = GameObject.Find(gameObject.name + "/Righttrack").GetComponent <MoveTrack>(); tankHealth = GetComponent <TankHealth>(); distToGround = GetComponent <Collider>().bounds.extents.y; gameObject.tag = "Allies"; engineSource = GetComponent <AudioSource>(); }
void Start() { leftTrack = GameObject.Find(gameObject.name + "/Lefttrack").GetComponent<MoveTrack>(); rightTrack = GameObject.Find(gameObject.name + "/Righttrack").GetComponent<MoveTrack>(); tankHealth = GetComponent<TankHealth>(); distToGround = GetComponent<Collider>().bounds.extents.y; gameObject.tag = "Allies"; engineSource = GetComponent<AudioSource>(); }