void ResizeWidthOfHeldLine() { SpriteRenderer circleRenderer = (SpriteRenderer)tap.GetComponent(typeof(SpriteRenderer)); float widthOfInputCircle = circleRenderer.bounds.size.x; SpriteRenderer lineRenderer = (SpriteRenderer)holdLine.GetComponent(typeof(SpriteRenderer)); float currentWidthOfLine = lineRenderer.bounds.size.x; float desiredWidthOfLine = widthOfInputCircle / 3; float scaleChangeOfLine = desiredWidthOfLine / currentWidthOfLine; holdLine.transform.localScale *= scaleChangeOfLine; MoveToBeat moveScript = (MoveToBeat)tap.GetComponent(typeof(MoveToBeat)); lengthPerBeat = moveScript.lerpSpeed; originalLineLength = lineRenderer.bounds.size.y; }
public void CreateHeadOfObject(Metronome metronome, Vector3 startPos, Vector3 target, Vector3 destroy) { startPosition = startPos; // instantiate object musicObject = ( GameObject )Instantiate(prefab, startPosition, Quaternion.identity); musicObject.name += index; //if not a tap object if (!held && expected != inputType.tap) { SpriteRenderer mainRenderer = ( SpriteRenderer )musicObject.GetComponent(typeof(SpriteRenderer)); mainRenderer.sprite = mainSprite; } moveScript = ( MoveToBeat )musicObject.GetComponent(typeof(MoveToBeat)); feedbackScript = ( ShowFeedback )musicObject.GetComponent(typeof(ShowFeedback)); moveScript.metronome = metronome; // calculate its start values moveScript.CalculateAndSetValues(startPosition, target, destroy, arrivalBeat, metronome.bpm); Activate(false); }