Start() private méthode

private Start ( ) : void
Résultat void
Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (mouseHold && Input.GetMouseButtonUp(0))
        {
            mouseHold = false;
            var minDst   = float.MaxValue;
            var minAlign = DragObject.transform.position;
            var idx      = 0;
            for (var i = 0; i < AlignPosition.Length; i++)
            {
                var align = AlignPosition[i];
                var dst   = (DragObject.transform.position - align).magnitude;
                if (dst < minDst)
                {
                    idx      = i;
                    minDst   = dst;
                    minAlign = align;
                }
            }
            MoveTo.MoveOptions options = new MoveTo.MoveOptions(DragObject, minAlign, AlignTime);
            options.OnFinished += (sender, e) =>
            {
                var callback = DragObject.GetComponent <WaypointCallback>();
                if (callback != null)
                {
                    callback.ConnectCallback(idx);
                }
            };
            MoveTo.Start(options);
        }
        if (mouseHold)
        {
            var        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            var        dv = new Vector3();
            if (Physics.Raycast(ray, out hit, 500, 1 << 8))
            {
                dv.y = hit.point.y - holdPos.y;
                print(hit.point);
                dv.y *= DragVector.y;
            }
            if (Physics.Raycast(ray, out hit, 500, 1 << 9))
            {
                dv.x  = hit.point.x - holdPos.x;
                dv.x *= DragVector.x;
            }
            if (Physics.Raycast(ray, out hit, 500, 1 << 10))
            {
                dv.z  = hit.point.z - holdPos.z;
                dv.z *= DragVector.z;
            }
            DragObject.transform.position = startPos + dv;

            var callback = DragObject.GetComponent <WaypointCallback>();
            if (callback != null)
            {
                callback.DisConnectCallback(0);
            }
        }
    }
    // Use this for initialization
    void Start()
    {
        var options = new MoveTo.MoveOptions(gameObject, transform.position + new Vector3(0, -10, 0), 20);

        options.OnFinished += (sender, e) =>
        {
            GameObject.Find("GameSystem").GetComponent <GameSystem>().EndGame();
        };
        MoveTo.Start(options);
    }
    // Use this for initialization
    void Start()
    {
        var options = new MoveTo.MoveOptions(Player, StartPosition.transform.position, 1);

        options.OnFinished += (sender, e) =>
        {
            Player.GetComponent <Player>().enabled = true;
            SpawnBlock.transform.position          = MoveSpawnTo;
        };
        MoveTo.Start(options);
    }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        var player  = GameObject.Find("Player");
        var options = new MoveTo.MoveOptions(player, StartPosition.transform.position, 1);

        options.OnFinished += (sender, e) =>
        {
            player.GetComponent <Player>().enabled = true;
            var spawn = GameObject.Find("Spawn");
            MoveTo.Start(new MoveTo.MoveOptions(spawn, new Vector3(0, -100, 0), 100));
        };
        MoveTo.Start(options);
    }
Exemple #5
0
    public override void GameEndingCallback()
    {
        var player = Player.GetComponent <Player>();

        player.Docking     = true;
        player.dockedDepth = 0;
        var body    = Player.transform.Find("Body").gameObject;
        var options = new MoveTo.MoveOptions(body, body.transform.position - new Vector3(0, player.DockDepth, 0), player.DockTime);

        options.OnFinished += (sender, e) =>
        {
            player.Docking = false;
            EndGame();
        };
        MoveTo.Start(options);
    }
Exemple #6
0
    public override void GameEndingCallback()
    {
        var player = Player.GetComponent <Player>();

        player.Docking     = true;
        player.dockedDepth = 0;
        var body    = Player.transform.Find("Body").gameObject;
        var options = new MoveTo.MoveOptions(body, body.transform.position - new Vector3(0, player.DockDepth, 0), player.DockTime);

        options.OnFinished += (sender, e) =>
        {
            player.Docking = false;
            GameObject.Find("Main Camera").GetComponent <ShakeCamera>().Enable = true;
            GameObject.Find("Map-End").GetComponent <EndScript>().enabled      = true;
            GameObject.Find("Map-End").transform.Find("Blocks-Drop").gameObject.SetActive(true);
        };
        MoveTo.Start(options);
    }
    public override void GameEndingCallback()
    {
        var player = Player.GetComponent <Player>();

        player.Docking     = true;
        player.dockedDepth = 0;
        var body    = Player.transform.Find("Body").gameObject;
        var options = new MoveTo.MoveOptions(body, body.transform.position - new Vector3(0, player.DockDepth, 0), player.DockTime);

        options.OnFinished += (sender, e) =>
        {
            //EndGame();
            GameObject.Find("Tower").GetComponent <Map3_1TowerRotation>().enabled = true;
            GameObject.Find("Other").GetComponent <Map3_1Rotation>().enabled      = true;
            player.Docking = false;
            var endPad      = GameObject.Find("EndPad").transform;
            var waypointObj = endPad.transform.Find("Waypoint");
            var waypoint    = waypointObj.GetComponent <Waypoint>();
            waypoint.ClearWaypoint();
        };
        MoveTo.Start(options);
    }
Exemple #8
0
 // Use this for initialization
 void Start()
 {
     MoveTo.Start(new MoveTo.MoveOptions(gameObject, transform.position + new Vector3(0, 0, -20), 20));
 }