// Use this for initialization void Start() { //moveScrpt = GetComponent<MoveScript2>(); //moveScrpt = GetComponent<MoveScript2_2>(); moveScrpt = GetComponent <MoveScript3>(); controller = GetComponent <Animator>(); }
// Use this for initialization void Start() { attColScrpt = Player.GetComponent <AttackCollider>(); attackColl = Attack_Collider.GetComponent <BoxCollider2D>(); movescrpt = Player.GetComponent <MoveScript3>(); }
// Use this for initialization void Start() { movescprt = player.GetComponent <MoveScript3>(); pos = rigidbody2D.position; }
// Use this for initialization void Start() { movescprt = GetComponent <MoveScript3>(); }
// Use this for initialization void Start() { //movescrpt = GetComponent<MoveScript3>(); movescrpt = player.GetComponent <MoveScript3>(); col = player.GetComponent <Collider2D>(); }
// Use this for initialization void Start() { moveScrpt = GetComponent <MoveScript3>(); attScrpt = GetComponent <Attacks>(); controller = GetComponent <Animator>(); }
// Use this for initialization void Start() { movescrpt = player.GetComponent <MoveScript3>(); }
// Use this for initialization void Start() { moveScrpt = GetComponent <MoveScript3>(); animC = GetComponent <AnimControl_Gauntlet>(); }