public void Execute(Player player) { if (Input.GetKey(KeyCode.LeftShift)) { // transition to ducking DuckingPlayerState duckingState = new DuckingPlayerState(); duckingState.Enter(player); } if (Input.GetKey(KeyCode.W)) { MoveForwardPlayerState movingForward = new MoveForwardPlayerState(); movingForward.Enter(player); } if (Input.GetKey(KeyCode.S)) { MoveBackwardsPlayerState movingBackwards = new MoveBackwardsPlayerState(); movingBackwards.Enter(player); } if (Input.GetKey(KeyCode.D)) { MoveRightPlayerState movingRight = new MoveRightPlayerState(); movingRight.Enter(player); } if (Input.GetKey(KeyCode.A)) { MoveLeftPlayerState movingLeft = new MoveLeftPlayerState(); movingLeft.Enter(player); } if (Input.GetKey(KeyCode.Space) && player.onGround == true) { //player.onGround = false; JumpingPlayerState jumpingState = new JumpingPlayerState(); jumpingState.Enter(player); } }
public void Execute(Player player) { Rigidbody rbPlayer = player.GetComponent <Rigidbody>(); rbPlayer.AddForce(10, 0, 10); if (!Input.GetKey(KeyCode.D) && Input.GetKey(KeyCode.W)) { MoveForwardPlayerState movingForward = new MoveForwardPlayerState(); movingForward.Enter(player); } if (!Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.D)) { MoveRightPlayerState movingRight = new MoveRightPlayerState(); movingRight.Enter(player); } if (!Input.GetKey(KeyCode.W) && !Input.GetKey(KeyCode.D)) { StandingPlayerState standingState = new StandingPlayerState(); standingState.Enter(player); } if (Input.GetKey(KeyCode.LeftShift)) { // transition to ducking DuckingPlayerState duckingState = new DuckingPlayerState(); duckingState.Enter(player); } if (Input.GetKey(KeyCode.Space) && player.onGround == true) { JumpingPlayerState jumpingState = new JumpingPlayerState(); jumpingState.Enter(player); } }