Exemple #1
0
    public void MoveToTile(SelectableTile tile, bool spendEnergy, bool teleport)
    {
        float arrowsDelay = teleport ? 0.0f : 1.5f;

        if (!spendEnergy)
        {
            if (teleport)
            {
                transform.position = tile.transform.position;
            }
            else
            {
                mover.MoveToPoint(tile.transform.position);
            }
            CurrentTile = tile;
            return;
        }
        origin = CurrentTile;         // currently only happens on non-free movement
        if (teleport)
        {
            transform.position = tile.transform.position;
        }
        else
        {
            mover.MoveToPoint(tile.transform.position);
        }
        CurrentTile = tile;
    }
Exemple #2
0
    public void MoveToTile(SelectableTile tile, bool spendEnergy, bool teleport)
    {
        float arrowsDelay = teleport ? 0.0f : 1.5f;

        if (!spendEnergy)
        {
            if (teleport)
            {
                mover.Stop();
                transform.position = tile.transform.position;
            }
            else
            {
                mover.MoveToPoint(tile.transform.position);
            }
            CurrentTile = tile;
            HideArrows();
            Invoke("ShowArrows", arrowsDelay);
            return;
        }
        if (player.Energy >= EnergyPerDistance * 1)
        {
            player.Energy -= EnergyPerDistance * 1;
            origin         = CurrentTile;     // currently only happens on non-free movement
            if (teleport)
            {
                transform.position = tile.transform.position;
            }
            else
            {
                mover.MoveToPoint(tile.transform.position);
            }
            CurrentTile = tile;
            HideArrows();
            Invoke("ShowArrows", arrowsDelay);
        }
        else
        {
            UIOverlay.Instance.OpenEnergyPopup();
        }
    }