// Use this for initialization
 void Start()
 {
     initY  = transform.position.y;
     speedC = GameObject.Find("GvrMain").GetComponent <SpeedControl>();
     obsC   = GameObject.Find("GvrMain").GetComponent <ObstacleControl>();
     moveC  = GameObject.Find("GvrMain").GetComponent <MoveNew> ();
 }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     Physics.gravity = new Vector3(0, 0, 0);
     speed           = v0;
     moveC           = GameObject.Find("GvrMain").GetComponent <MoveNew> ();
 }